Difference between revisions of "Wounds (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* 5. fire dot - (wound primary stats)
 
* 5. fire dot - (wound primary stats)
 
* 6. radioactive sampling - (wound primary stats)
 
* 6. radioactive sampling - (wound primary stats)
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== Bleeds ==
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== Attacks ==
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== Disease ==
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== Fire Dot ==
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== Radioactive Sampling ==
  
 
==Source References==
 
==Source References==

Revision as of 12:12, 7 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Wounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds:

  • 1. bleeds - (wound secondary stats)
  • 2. Attacks - (wound primary stats)
  • 3. disease - (wound primary stats)
  • 5. fire dot - (wound primary stats)
  • 6. radioactive sampling - (wound primary stats)


Bleeds

Attacks

Disease

Fire Dot

Radioactive Sampling

Source References

Source Source in Context