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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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− | This is a single target ranged attack. This causes a creature to run in a random direction and thus not attack the player while being affected. Duration seems to be a few seconds only. | + | This is a single target ranged attack. This causes a creature to run in a random direction up to 10 meters away and thus not attack the player while being affected. Duration seems to be a few seconds only. The ability can only be applied on the same creature once every 30 seconds. This ability apparently has a chance to succeed rather than a 100% guaranteed effect on a target. |
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− | ||[[Threaten Shot 2 (Source)|Source 2]]||[[Threaten Shot Context 2 (Source)|Source 2]] | + | ||[[Threaten Shot 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=306556808&t=230856 Source 2]] |
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Latest revision as of 15:35, 9 March 2009
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Description
/threatenshot <target>: This ranged attack is useful for making skittish things flee from you.
Command: /threatenShot
CommandQueue Entry: threatenshot (EE14CA1E)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
This is a single target ranged attack. This causes a creature to run in a random direction up to 10 meters away and thus not attack the player while being affected. Duration seems to be a few seconds only. The ability can only be applied on the same creature once every 30 seconds. This ability apparently has a chance to succeed rather than a 100% guaranteed effect on a target.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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threatenshot_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Threaten Shot on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Threaten Shot on you for %DI points of damage, but you block it!
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%TU uses Threaten Shot on %TT for %DI points of damage, but %ST blocks it!
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threatenshot_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Threaten Shot on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Threaten Shot on you for %DI points of damage, but you counterattack!
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%TU uses Threaten Shot on %TT for %DI points of damage, but %ST counterattacks!
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threatenshot_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Threaten Shot on %TT for %DI points of damage, but %ST evades it.
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%TU uses Threaten Shot on you for %DI points of damage, but you evade it.
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%TU uses Threaten Shot on %TT for %DI points of damage, but %ST evades it.
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threatenshot_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Threaten Shot on %TT for %DI points of damage!
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%TU uses Threaten Shot on you for %DI points of damage!
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%TU uses Threaten Shot on %TT for %DI points of damage!
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threatenshot_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Threaten Shot misses %TT.
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%TU's Threaten Shot misses you.
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%TU's Threaten Shot misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
1.0
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Action cost |
1.0
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Mind cost |
1.0
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Force cost |
0
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Damage |
0.25
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Delay Time |
2.0
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