Difference between revisions of "Dot Defenses (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 83: | Line 83: | ||
'''Food That Add to Dot Defense Modifiers''' | '''Food That Add to Dot Defense Modifiers''' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Skill Attachment Bonuses to State Defense''' | ||
==Source References== | ==Source References== |
Revision as of 07:18, 11 March 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsDot defenses are a roll against the potency attribute of a dot attack to see if a dot is applied. Each dot ability or item then has an inherent chance to succeed upon a successful roll. Currently all these defenses have a 95% cap. In other words, no matter how high your dot defenses there is always a 5% chance that a succesful dot attempt will be applied. When a successful dot attempt is made, there is then a percent chance based on the skill for it to work. For example Combat Medic Disease Pack with 200 potency has percentage chance to Disease should the attack pass the target's disease resistance modifier check. Note: There is no known formula for calculating any aspect of dot defense.
To complicate matters a bit, dot resists also go through a tier process in which certain sources of dot defenses will not stack with other forms. Each source of resist makes a separate check .
Dot Defense Modifiers:
Skill Attachment Bonuses to State Defense Source References
|