Difference between revisions of "State Defenses (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 134: | Line 134: | ||
'''Item that Add Bonuses to Attackers State Application Chance''' | '''Item that Add Bonuses to Attackers State Application Chance''' | ||
− | * Confidence Cloth - | + | * Confidence Cloth - Intimidation bonus |
− | * Fear Release - | + | * Fear Release - Intimidation bonus |
Revision as of 08:12, 11 March 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsState defenses are a roll against accuracy to see if a state is applied. Each state skill then has an inherent chance to succeed upon a successful roll. Currently all these defenses stack across professions, but have a 95% cap. In other words, no matter how high your state defenses there is always a 5% chance that a succesful 'state hit' will be applied. When a successful 'state hit' is applied, there is then a percent chance based on the skill for it to work. For example unarmed stun 1 has a 30% chance to apply stun should the special attack pass accuracy checks to hit the target AND pass through the target's state defense modifier checks. Additionally there are skill modifiers that add a bonus to the attacker's state/effect application modifier to increase the chance of applying that effect.
To complicate matters a bit, state resists also go through a tier process in which certain sources of state defenses will no stack with other forms. Each source of resist makes a separate check against the state application.
Note that state defenses ;eg. Defense vs Knockdown etc do not stack on top of resistances from Force Resist States and Jedi State defenses. They are separate checks from Jedi State Defenses and Force Resist States.
Adds +25 to negative Status Effects resistance. Percentage chance of resisting a status effect. Only affects the Stun, Blind, Dizzy, and Intimidated status effects. Posture changes, delays, and DoTs of any kind are not affected. Note: State Resistance do not stack on top of other state defenses,for example, Defense vs. Stun and Jedi State Defenses. Instead it equates to a separate roll when calculating whether a status effect will be inflicted or not.
Add a Percentage chance of resisting a status effect. Also, if inflicted with a status effect it will make the status effect wear off faster. Only affects the Stun, Blind, Dizzy, and Intimidated status effects. Posture changes, delays, and DoTs of any kind are not affected. Jedi State Defenses do not stack on top of other state defenses for example, Defense vs. Stun and Force Resist States. Instead it equates to a separate roll when calculating whether a status effect will be inflicted or not.
Food That Add to State Defense Modifiers
Skill Attachment Bonuses to State Defense
Item that Add Bonuses to Attackers State Application Chance
Source References
|