Difference between revisions of "Block (Skill Modifier)"
(→Skill Mod Details) |
(→Skill Mod Details) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
{| | {| | ||
|- | |- | ||
− | ||{{ | + | ||{{D50%}} |
|- | |- | ||
||{{Skill Modifier}} | ||{{Skill Modifier}} | ||
Line 27: | Line 27: | ||
Block is one of the four secondary defense abilities. | Block is one of the four secondary defense abilities. | ||
− | If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a | + | If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a block defense to go off, a player must equip a rifle or a polearm. Chance to apply Status effects will still come through from an attack however as they are on a separate check. |
− | Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be | + | Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivalent to increasing the percentage chance to initiate that defense by 0.21 per skill point. |
Example: Master fencer = 105 dodge | Example: Master fencer = 105 dodge | ||
Line 118: | Line 118: | ||
|} | |} | ||
|} | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Source References 2 == | ||
+ | |||
+ | {{SourceReferences | ||
+ | | SourcePage01 = Block 1 | ||
+ | | OriginalPageLink01 = http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=71409&view=by_date_ascending&page=3 | ||
+ | | SourcePage02 = Block 2 | ||
+ | | OriginalPageLink02 = http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841 | ||
+ | | SourcePage03 = Block 3 | ||
+ | | OriginalPageLink03 = http://soe.lithium.com/swg/board/message?board.id=pikeman&message.id=40862&query.id=18868#M40862 | ||
+ | | SourcePage04 = | ||
+ | | OriginalPageLink04 = | ||
+ | | SourcePage05 = | ||
+ | | OriginalPageLink05 = | ||
+ | | SourcePage06 = | ||
+ | | OriginalPageLink06 = | ||
+ | | SourcePage07 = | ||
+ | | OriginalPageLink07 = | ||
+ | | SourcePage08 = | ||
+ | | OriginalPageLink08 = | ||
+ | | SourcePage09 = | ||
+ | | OriginalPageLink09 = | ||
+ | | SourcePage10 = | ||
+ | | OriginalPageLink10 = | ||
+ | | SourcePage11 = | ||
+ | | OriginalPageLink11 = | ||
+ | | SourcePage12 = | ||
+ | | OriginalPageLink12 = | ||
+ | | SourcePage13 = | ||
+ | | OriginalPageLink13 = | ||
+ | | SourcePage14 = | ||
+ | | OriginalPageLink14 = | ||
+ | | SourcePage15 = | ||
+ | | OriginalPageLink15 = | ||
+ | | SourcePage16 = | ||
+ | | OriginalPageLink16 = | ||
+ | | SourcePage17 = | ||
+ | | OriginalPageLink17 = | ||
+ | | SourcePage18 = | ||
+ | | OriginalPageLink18 = | ||
+ | | SourcePage19 = | ||
+ | | OriginalPageLink19 = | ||
+ | | SourcePage20 = | ||
+ | | OriginalPageLink20 = | ||
+ | }} |
Latest revision as of 06:50, 12 March 2009
Skill Modifier - Block
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
DescriptionThis mod increases the chance of succesfully blocking an attack. |
Related Tags
|
Skill Mod Details
Block is one of the four secondary defense abilities.
If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a block defense to go off, a player must equip a rifle or a polearm. Chance to apply Status effects will still come through from an attack however as they are on a separate check.
Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivalent to increasing the percentage chance to initiate that defense by 0.21 per skill point.
Example: Master fencer = 105 dodge
105 dodge = 22% chance to dodge
Likewise for center of being efficacy modifiers:
One-handed Melee Center Of Being Efficacy: 115 = 24%
If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
Potential bug NOTE:
During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.
Fly Text
|
Formulas
Sources
|