Difference between revisions of "Block (Skill Modifier)"

From SWGANH Wiki
Jump to: navigation, search
(Sources)
(Skill Mod Details)
 
(One intermediate revision by the same user not shown)
Line 27: Line 27:
 
Block is one of the four secondary defense abilities.  
 
Block is one of the four secondary defense abilities.  
  
If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a dodge modifier to go off, a player must equip a one hand melee weapon or a pistol. Chance to apply Status effects will still come through from an attack however as they are on a seperate check.   
+
If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a block defense to go off, a player must equip a rifle or a polearm. Chance to apply Status effects will still come through from an attack however as they are on a separate check.   
  
  
Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.   
+
Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivalent to increasing the percentage chance to initiate that defense by 0.21 per skill point.   
  
 
Example: Master fencer = 105 dodge
 
Example: Master fencer = 105 dodge
Line 130: Line 130:
 
| SourcePage02 = Block 2
 
| SourcePage02 = Block 2
 
| OriginalPageLink02 = http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841
 
| OriginalPageLink02 = http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841
| SourcePage03 =  
+
| SourcePage03 = Block 3
| OriginalPageLink03 =  
+
| OriginalPageLink03 = http://soe.lithium.com/swg/board/message?board.id=pikeman&message.id=40862&query.id=18868#M40862
 
| SourcePage04 =  
 
| SourcePage04 =  
 
| OriginalPageLink04 =  
 
| OriginalPageLink04 =  

Latest revision as of 06:50, 12 March 2009

Skill Modifier - Block

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

This mod increases the chance of succesfully blocking an attack.

Related Tags

50% This document has been partially completed.

Skill Modifier This document is relates to a Skill Modifier.

Pikeman This document is related to the Pikeman Profession.

Rifleman This document is related to the Rifleman Profession.

Skill Mod Details

Block is one of the four secondary defense abilities.

If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a block defense to go off, a player must equip a rifle or a polearm. Chance to apply Status effects will still come through from an attack however as they are on a separate check.


Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivalent to increasing the percentage chance to initiate that defense by 0.21 per skill point.

Example: Master fencer = 105 dodge

105 dodge = 22% chance to dodge


Likewise for center of being efficacy modifiers:

One-handed Melee Center Of Being Efficacy: 115 = 24%


If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.



Potential bug NOTE:


During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.



Fly Text

ID Path Filename Trigger Message Examples
block /string/en/ combat_effects.stf +Block+
/string/en/




Formulas

Sources

Source Source in Context
Source1 [Source1]
Source2 [Source2]
Source3 [Source3]
Source4 Source4
Source5 somelink2 Source5
Source6 [Source6]



Source References 2

Source Source in Context
Block 1 http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=71409&view=by_date_ascending&page=3
Block 2 http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841
Block 3 http://soe.lithium.com/swg/board/message?board.id=pikeman&message.id=40862&query.id=18868#M40862