Difference between revisions of "Bleeds (Game Mechanics)"

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(Single target bleed)
(Multi pool bleed)
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These bleed attacks will only target a single enemy.
 
These bleed attacks will only target a single enemy.
  
== Multi pool bleed ==
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''' Multi pool bleed '''
  
 
These bleed attacks will randomly target one of an enemy's ham pools to apply the effect to. These attacks can have their effect applied to all of the primary ham pools, however (most likely) only one per pool as they probably can't stack on the same pool.
 
These bleed attacks will randomly target one of an enemy's ham pools to apply the effect to. These attacks can have their effect applied to all of the primary ham pools, however (most likely) only one per pool as they probably can't stack on the same pool.
 
 
  
 
== Targeted Pool Bleed ==
 
== Targeted Pool Bleed ==

Revision as of 16:03, 12 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

A 'bleed' is a Damage Over Time (DOT) attack. While it applies an initial damage value to a HAM pool, it will also wound a random secondary to that pool while it ticks. A bleed will last until cured by the first-aid ability, teras kasi artist meditation, or its duration runs out. Each form of bleed attack has a base chance (possibly a potency value) of applying the bleed effect. This base chance is checked against the target's bleed resistance to determine the ultimate percentage chance for the effect to land. Bleeds come in two durations, 120 second varieties and 180 second which tick at 20 second intervals. Bleeds cannot be used to kill or incapacitate a target as it will only bring the target down to 1 point of HAM at the least.


Note: No known formula exists for calculating the chance of a bleed to be applied to a target nor for the effects of bleed resistance on these chances.

Bleed Types

There are 4 types of bleeds attacks in SWG:

  • Area of Effect Bleed
  • Single target bleed
  • Multi pool bleed
  • Targeted pool bleed



Area of Effect Bleed

Upon hitting a target, these attacks will hit all targets within a certain radius which is probably dependent on the area of effect radius on the weapon used (if the attack is done with a weapon that using an aoe attack). No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases. Area of effect bleeds can consist of Multi Pool Bleeds such as the creature attack Open Wounds. Presumably special attacks that utilize weapons with inherent bleed effects can be considered area of effect bleeds if the special utilizes an area of attack. The bleed effect from the weapon would attempt to apply its effect individually on all targets within the radius on the attack.

Single target bleed



These bleed attacks will only target a single enemy.

Multi pool bleed

These bleed attacks will randomly target one of an enemy's ham pools to apply the effect to. These attacks can have their effect applied to all of the primary ham pools, however (most likely) only one per pool as they probably can't stack on the same pool.

Targeted Pool Bleed

These bleed attacks will target a specific HAM pool to apply the effect on.

Bleed Sources

Bleeds have a number of sources including:

  • Special Attacks
  • Creature Attacks
  • Inherent Weapon Features
  • Random Bleed Chance

Special Attacks

Bleeds induced from special attacks are based off of the damage done to the target. 20% of the damage dealt to the target will be used to create the pool for size of the bleed tick. Each successive tick's size will be 20% of the initial hit. For players, Bleeds from DIFFERENT special attacks or sources stack. For example health shot 1 will stack with health shot 2. When a bleed effect from one special is attempted again, a check is made to see if the damage dealt by that special attack will result in a higher tick bleed. If the damage result is higher or matches the current bleed then the new bleed effect will overwrite the current one, resetting the tick timer as well. Npcs are not bound by bleed stacking rules and thus can stack bleeds from the same specials as many times as they wish.



Creature Attacks

Creatures have access to a unique bleeding effect called Open Wounds. This attack is an area of effect multi pool targeting ability. No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases.

Inherent Weapon Features

Weapons with inherent bleed effects will execute this effect on any target that is hit by the attacker. Weapons with inherent bleed effects include:

  • Enhanced E-11 carbine
  • Grooved two handed sword
  • Jagged vibroblade
  • Lithitanium Carbine
  • Modified republic blaster

Presumably special attacks that utilize weapons with inherent bleed effects can be considered area of effect bleeds if the special utilizes an area of attack. The bleed effect from the weapon would attempt to apply its effect individually on each target within the radius on the attack. Weapons with inherent bleed effects also have a potency value which makes a check against the defender's bleed resist modifiers to determine the percentage chance of successfully applying the bleed effect.


Some things to note:

  • Bleeds from different weapons will stack with one another. - (This seems to be an exploit that allowed multiple dots to be stacked onto a target. For example a player using a health dot pistol then a health dot rifle to stack two health dots on a target)
  • Bleeds from weapons stack with bleeds from special attacks.

Source References

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