Difference between revisions of "Saber Slash 1 (Ability)"
(New page: {{PageHeader|Ability|One-Hand Lunge 1}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /melee1hlunge1 <target>: This melee attack allows you to slightly extend ...) |
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− | {{PageHeader|Ability| | + | {{PageHeader|Ability|Saber Slash 1}} |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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== Description == | == Description == | ||
− | / | + | /saberSlash1 <target>: This attack allows a Jedi to cause the target to bleed, as well as lower the target's posture. This attack can be used with all lightsaber types. |
− | + | <br><br>'''Command:''' /saberSlash1 | |
− | + | <br>'''CommandQueue Entry:''' '''[[saberslash1 (B7F2D310)]]''' | |
− | <br><br>'''Command:''' / | + | |
− | <br>'''CommandQueue Entry:''' '''[[ | + | |
|valign=top| | |valign=top| | ||
== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a single target melee attack that | + | This is a single target melee attack. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 25% of the initial damage done, so if a 1000 point damage hit was incurred, 250 of this would be allocated to the strength (size of each tick) of the bleed effect. |
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− | a | + | |
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{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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|- align="center" | |- align="center" | ||
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− | + | saberslash1_block | |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Nocuous Strike on %TT for %DI points of damage, but %ST blocks it! |
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− | %TU uses | + | %TU uses Nocuous Strike on you for %DI points of damage, but you block it! |
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− | %TU uses | + | %TU uses Nocuous Strike on %TT for %DI points of damage, but %ST blocks it! |
|- align="center" | |- align="center" | ||
− | || | + | ||saberslash1_counter |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Nocuous Strike on %TT for %DI points of damage, but %ST counterattacks! |
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− | %TU uses | + | %TU uses Nocuous Strike on you for %DI points of damage, but you counterattack! |
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− | %TU uses | + | %TU uses Nocuous Strike on %TT for %DI points of damage, but %ST counterattacks! |
|- align="center" | |- align="center" | ||
− | || | + | ||saberslash1_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Nocuous Strike on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses Nocuous Strike on you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses Nocuous Strike on %TT for %DI points of damage, but %ST evades it. |
|- align="center" | |- align="center" | ||
− | || | + | ||saberslash1_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Nocuous Strike on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Nocuous Strike on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Nocuous Strike on %TT for %DI points of damage! |
|- align="center" | |- align="center" | ||
− | || | + | ||saberslash1_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Nocuous Strike misses %TT. |
− | ||%TU's | + | ||%TU's Nocuous Strike misses you. |
− | ||%TU's | + | ||%TU's Nocuous Strike misses %TT. |
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
|- | |- | ||
− | ||Health cost||align="center" |0 | + | ||Health cost||align="center" |0 |
|- | |- | ||
− | ||Action cost||align="center" |0 | + | ||Action cost||align="center" |0 |
|- | |- | ||
− | ||Mind cost||align="center" | | + | ||Mind cost||align="center" |0 |
|- | |- | ||
− | ||Force cost||align="center" |0 | + | ||Force cost||align="center" |1.0 |
|- | |- | ||
− | ||Damage||align="center" | | + | ||Damage||align="center" |1.0 |
|- | |- | ||
||Delay Time||align="center" |1.25 | ||Delay Time||align="center" |1.25 |
Latest revision as of 22:18, 25 April 2009
Ability - Saber Slash 1
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Description/saberSlash1 <target>: This attack allows a Jedi to cause the target to bleed, as well as lower the target's posture. This attack can be used with all lightsaber types.
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Related Tags
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Ability Breakdown & Details
This is a single target melee attack. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 25% of the initial damage done, so if a 1000 point damage hit was incurred, 250 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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