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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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− | This is a single target melee attack. | + | This is a single target melee attack. The attack also inflicts a bleed to the target. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds intervals per tick. Each tick on the dot is equivalent to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
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Latest revision as of 22:22, 25 April 2009
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Description
/saberThrow1 <target>: This attack allows a Jedi to attack from a distance by throwing his or her lightsaber.
Command: /saberThrow1
CommandQueue Entry: saberthrow1 (F8465559)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Lightsaber
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This document is related to the Lightsaber Profession.
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Ability Breakdown & Details
This is a single target melee attack. The attack also inflicts a bleed to the target. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds intervals per tick. Each tick on the dot is equivalent to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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saberthrow1_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You throw your lightsaber at %TT for %DI points of damage, but %ST blocks it!
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%TU throws %PU lightsaber at you for %DI points of damage, but you block it!
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%TU throws %PU lightsaber at %TT for %DI points of damage, but %ST blocks it!
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saberthrow1_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You throw your lightsaber at %TT for %DI points of damage, but %ST counterattacks!
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%TU throws %PU lightsaber at you for %DI points of damage, but you counterattack!
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%TU throws %PU lightsaber at %TT for %DI points of damage, but %ST counterattacks!
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saberthrow1_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You throw your lightsaber at %TT for %DI points of damage, but %ST evades it.
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%TU throws %PU lightsaber at you for %DI points of damage, but you evade it.
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%TU throws %PU lightsaber at %TT for %DI points of damage, but %ST evades it.
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saberthrow1_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You throw your lightsaber at %TT for %DI points of damage!
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%TU throws %PU lightsaber at you for %DI points of damage!
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%TU throws %PU lightsaber at %TT for %DI points of damage!
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saberthrow1_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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You throw your lightsaber at %TT but miss.
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%TU throws %PU lightsaber at you but misses.
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%TU throws %PU lightsaber at %TT but misses.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
1.5
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Damage |
1.5
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Delay Time |
1.75
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