Difference between revisions of "Hit Locations (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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The to-hit chance per each part of the player is as follows:
 
The to-hit chance per each part of the player is as follows:
  
Head: 12.6%
+
Head: 12.6%<br>
 
+
Feet: 16.1%<br>
Feet: 161 16.1%
+
Legs: 16.0%<br>
Legs: 160 16.0%
+
Hands: 10.6%<br>
 
+
Left Bicep: 3.8%<br>
Hands: 10.6%
+
Left Bracer: 8.5%<br>
Left Bicep: 3.8%
+
Right Bicep: 4.7%<br>
Left Bracer: 8.5%
+
Right Bracer: 8.7%<br>
Right Bicep: 4.7%
+
Chest: 19.0%<br>
Right Bracer: 8.7%
+
Chest: 19.0%
+
  
 
==Source References==
 
==Source References==

Revision as of 22:39, 25 April 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

When an attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:

  • Health Pool: Hands, Left Bicep, Right Bicep, Left Bracer, Right Bracer, Chest
  • Action Pool: Feet, Legs
  • Mind Pool: Head


The to-hit chance per each part of the player is as follows:

Head: 12.6%
Feet: 16.1%
Legs: 16.0%
Hands: 10.6%
Left Bicep: 3.8%
Left Bracer: 8.5%
Right Bicep: 4.7%
Right Bracer: 8.7%
Chest: 19.0%

Source References

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