Difference between revisions of "Hit Locations (Game Mechanics)"
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== Overview == | == Overview == | ||
− | The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. | + | The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be inflicted towards a target. These are: |
+ | * Default Hits | ||
+ | * Scatter Hits | ||
+ | * Targeted Hits | ||
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+ | Once a primary hit location is determined, then the majority of the damage (80%) is dispersed to that location and the remaining 20% of the damage is divided evenly; 10% for each remaining pool. | ||
== General Hit Locations == | == General Hit Locations == |
Revision as of 23:02, 25 April 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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OverviewThe game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be inflicted towards a target. These are:
General Hit LocationsWhen a non ham pool specific attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
The to-hit chance per each part of the player is as follows:
Source References
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