Difference between revisions of "Hit Locations (Game Mechanics)"
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The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are: | The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are: | ||
− | * Default | + | * Default Attacks |
− | * Scatter | + | * Scatter Attacks |
− | * Targeted | + | * Targeted Pool Attacks |
Revision as of 23:47, 25 April 2009
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Game Mechanics - Mechanics Category
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OverviewThe game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are:
Default Hit LocationsWhen a default attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
The to-hit chance per each part of a target is as follows:
Targeted Pool AttacksSource References
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