Difference between revisions of "Hit Locations (Game Mechanics)"

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The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are:
 
The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are:
  
* Default Hits
+
* Default Attacks
* Scatter Hits
+
* Scatter Attacks
* Targeted Hits
+
* Targeted Pool Attacks
  
  

Revision as of 23:47, 25 April 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Overview

The game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are:

  • Default Attacks
  • Scatter Attacks
  • Targeted Pool Attacks


Once a primary hit location is determined, then the majority of the damage (80%) is dispersed to that location and the remaining 20% of the damage is divided evenly; 10% for each remaining pool.

Default Hit Locations

When a default attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:

  • Health Pool: Hands, (left arm) Left Bicep, (right arm) Right Bicep, (left arm) Left Bracer, (right arm) Right Bracer, Chest
  • Action Pool: Feet, Legs
  • Mind Pool: Head


The to-hit chance per each part of a target is as follows:

  • Head: 12.6%
  • Feet: 16.1%
  • Legs: 16.0%
  • Hands: 10.6%
  • Left Bicep: 3.8%
  • Left Bracer: 8.5%
  • Right Bicep: 4.7%
  • Right Bracer: 8.7%
  • Chest: 19.0%


What this breaks down to is that:

  • 55.3% of shots hit Health (Hand, Left Arm, Right Arm, Chest)
  • 32.1% of shots hit Action (Feet, Legs)
  • 12.6% of shots hit Mind (Head)



Targeted Pool Attacks

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