Difference between revisions of "Hit Locations (Game Mechanics)"
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Some examples - | Some examples - | ||
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Let's say, after rolling the dice, bit 1 hits health, bit 2 hits mind, and bit 3 hits health again. This would result in 1700 damage to health (.8*1000 + .8*1000 + .1*1000), 300 damage to action (.1*1000 + .1*1000 + .1*1000), and 1000 damage to mind (.1*1000 + .8*1000 + .1*1000). | Let's say, after rolling the dice, bit 1 hits health, bit 2 hits mind, and bit 3 hits health again. This would result in 1700 damage to health (.8*1000 + .8*1000 + .1*1000), 300 damage to action (.1*1000 + .1*1000 + .1*1000), and 1000 damage to mind (.1*1000 + .8*1000 + .1*1000). | ||
− | Example 2: | + | '''Example 2:''' |
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Let's say bit 1 hits health, bit 2 hits action, and bit 3 hits mind. Resulting damage would be 1000/1000/1000. | Let's say bit 1 hits health, bit 2 hits action, and bit 3 hits mind. Resulting damage would be 1000/1000/1000. | ||
− | Example 3: | + | '''Example 3:''' |
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Let's say all 3 bits hit health. Resulting damage would be 2400/300/300 | Let's say all 3 bits hit health. Resulting damage would be 2400/300/300 | ||
Revision as of 00:30, 26 April 2009
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Game Mechanics - Mechanics Category
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OverviewThe game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be made against a target. These are:
Default Hit AttacksWhen a default attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
The to-hit chance per each part of a target is as follows:
Targeted Pool AttacksTargeted pool attacks are attacks that always hit specific ham pools (health action or mind). In contrast to default hit locations, any time a targeted pool attack is made, 80% of the damage dealt is immediately sent to a particular pool and the remaining 20% of the damage is split evenly to the remaining pools. As an example, an action targeted pool attack that does 100 damage diverts 80 damage to the action pool of the target and 10 damage each to the health and mind pool.
Scatter AttacksThese are attacks that split up the damage dealt to a target into thirds and then randomly applies each amount of damage to a particular pool. For example, you shoot and hit with Scatter Shot 2 for 3000 points of damage. That 3000 is broken up into three bits of 1000 damage each. Each one of those bits hits one pool. The hit-location selection process for these hits uses the default attack process. The to-hit chance per each part of a target is as follows:
Some examples - Example 1: Let's say, after rolling the dice, bit 1 hits health, bit 2 hits mind, and bit 3 hits health again. This would result in 1700 damage to health (.8*1000 + .8*1000 + .1*1000), 300 damage to action (.1*1000 + .1*1000 + .1*1000), and 1000 damage to mind (.1*1000 + .8*1000 + .1*1000). Example 2: Let's say bit 1 hits health, bit 2 hits action, and bit 3 hits mind. Resulting damage would be 1000/1000/1000. Example 3: Let's say all 3 bits hit health. Resulting damage would be 2400/300/300 Source References
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