Difference between revisions of "Factory Crates (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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There are 9 types of factory crates observed in the IFFs which are:
 
There are 9 types of factory crates observed in the IFFs which are:
  
1. shared_factory_crate_armor.iff (Armor Crate)
+
1. shared_factory_crate_armor.iff (Armor Crate)<br>
2. shared_factory_crate_chemicals.iff (Chemicals Crate)
+
2. shared_factory_crate_chemicals.iff (Chemicals Crate)<br>
3. shared_factory_crate_clothing.iff (Wearables Crate)
+
3. shared_factory_crate_clothing.iff (Wearables Crate)<br>
4. shared_factory_crate_electronics.iff (Electronics Crate)
+
4. shared_factory_crate_electronics.iff (Electronics Crate)<br>
5. shared_factory_crate_food.iff  (Food Crate)
+
5. shared_factory_crate_food.iff  (Food Crate)<br>
6. shared_factory_crate_furniture.iff  (Furniture Crate)
+
6. shared_factory_crate_furniture.iff  (Furniture Crate)<br>
7. shared_factory_crate_generic_items.iff (Generic Items Crate)
+
7. shared_factory_crate_generic_items.iff (Generic Items Crate)<br>
8. shared_factory_crate_installation.iff (Installation Crate)
+
8. shared_factory_crate_installation.iff (Installation Crate)<br>
9. shared_factory_crate_weapon.iff  (Weapons Crate)
+
9. shared_factory_crate_weapon.iff  (Weapons Crate)<br>
  
  

Revision as of 17:53, 13 June 2009




Game Mechanics - Mechanics Category

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Factory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production.

There are 9 types of factory crates observed in the IFFs which are:

1. shared_factory_crate_armor.iff (Armor Crate)
2. shared_factory_crate_chemicals.iff (Chemicals Crate)
3. shared_factory_crate_clothing.iff (Wearables Crate)
4. shared_factory_crate_electronics.iff (Electronics Crate)
5. shared_factory_crate_food.iff (Food Crate)
6. shared_factory_crate_furniture.iff (Furniture Crate)
7. shared_factory_crate_generic_items.iff (Generic Items Crate)
8. shared_factory_crate_installation.iff (Installation Crate)
9. shared_factory_crate_weapon.iff (Weapons Crate)


Of these however only the first 8 are observed to have been used in game. It is to be noted that the general rule is that items produced will be placed inside crates that are intuitively linked to the type of item. For example, a shirt is produced in a wearables crate, and a food item is produced in a food crate. In the live game, and currently in the nge, there are instances where this logic doesnt conform to the reality and some items are oddly placed such as weapons being linked to wearables crate. It is the opinion here that whenever possible, uniformity should be given to crafted items so that their crate placement is based on logical reasoning.

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