Difference between revisions of "Carbineer (Game Mechanics)"
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(New page: {{PageHeader|Game Documentation|Carbineer Mechanics}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Something == something goes here |valign=top| == Related Tags == {|align=...) |
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+ | {| border="0" width="100%" cellpadding=6 | ||
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+ | |valign=top| | ||
+ | |||
+ | == Something == | ||
+ | |||
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+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Carbine Accuracy While Moving (Skill Modifier)|Carbine Accuracy While Moving]]''' | ||
+ | |- | ||
+ | ||'''[[Carbine Aiming (Skill Modifier)|Carbine Aiming]]''' | ||
+ | |- | ||
+ | ||'''[[Carbine Speed (Skill Modifier)|Carbine Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Counterattack (Skill Modifier)|Counterattack]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Intimidate (Skill Modifier)|Defense Vs. Intimidate]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
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== Ability List == | == Ability List == | ||
− | + | {| align="center" | |
+ | |- | ||
+ | || | ||
+ | {| class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[actionshot2 (45061078)|actionshot2]]'''||'''[[actionshot2 (45061078)|45061078]]'''||'''[[Action Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[burstshot1 (3881333D)|burstshot1]]'''||'''[[burstshot1 (3881333D)|3881333D]]'''||'''[[Burst Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[burstshot2 (35C215E4)|burstshot2]]'''||'''[[burstshot2 (35C215E4)|35C215E4]]'''||'''[[Burst Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[chargeshot1 (109F8ACF)|chargeshot1]]'''||'''[[chargeshot1 (109F8ACF)|109F8ACF]]'''||'''[[Charge Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[chargeshot2 (1DDCAC16)|chargeshot2]]'''||'''[[chargeshot2 (1DDCAC16)|1DDCAC16]]'''||'''[[Charge Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[cripplingshot (E68A8B94)|cripplingshot]]'''||'''[[cripplingshot (E68A8B94)|E68A8B94]]'''||'''[[Crippling Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[fullautoarea1 (8D1B984E)|fullautoarea1]]'''||'''[[fullautoarea1 (8D1B984E)|8D1B984E]]'''||'''[[Full Auto Area 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[fullautoarea2 (8058BE97)|fullautoarea2]]'''||'''[[fullautoarea2 (8058BE97)|8058BE97]]'''||'''[[Full Auto Area 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[fullautosingle2 (B7A7D502)|fullautosingle2]]'''||'''[[fullautosingle2 (B7A7D502)|B7A7D502]]'''||'''[[Full Auto Single 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"| || ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"| || ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"| || ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||'''[[Scatter Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||'''[[Scatter Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||'''[[Suppression Fire 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||'''[[Wild Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |} | ||
+ | |} | ||
|} | |} |
Latest revision as of 20:33, 23 June 2009
Game Documentation - Carbineer Mechanics
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Related Tags
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Skill Modifiers
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