Difference between revisions of "Carbineer (Game Mechanics)"

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== Something ==
 
== Something ==
  
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|align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}}
 
|align="left"|'''[[legshot3 (2EB2B493)|legshot3]]'''||'''[[legshot3 (2EB2B493)|2EB2B493]]'''||'''[[Leg Shot 3 (Ability)]]'''||{{Small0P}}
 
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|align="left"| || ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}}
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|align="left"| || ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}}
||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}}
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|align="left"| || ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}}
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|align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||'''[[Scatter Shot 1 (Ability)]]'''||{{Small0P}}
||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}}
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|align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||'''[[Scatter Shot 2 (Ability)]]'''||{{Small0P}}
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||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}}
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|align="left"|'''[[scattershot1 (AD866D55)|scattershot1]]'''||'''[[scattershot1 (AD866D55)|AD866D55]]'''||'''[[Scatter Shot 1 (Ability)]]'''||{{Small0P}}
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|- align="center" style="background-color:#F1F1F1;"
 
|- align="center" style="background-color:#F1F1F1;"
|align="left"|'''[[scattershot2 (A0C54B8C)|scattershot2]]'''||'''[[scattershot2 (A0C54B8C)|A0C54B8C]]'''||'''[[Scatter Shot 2 (Ability)]]'''||{{Small0P}}
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|align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||'''[[Suppression Fire 2 (Ability)]]'''||{{Small0P}}
 
|- align="center"
 
|- align="center"
|align="left"|'''[[suppressionfire2 (FEB0F24C)|suppressionfire2]]'''||'''[[suppressionfire2 (FEB0F24C)|FEB0F24C]]'''||'''[[Suppression Fire 2 (Ability)]]'''||{{Small0P}}
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|align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||'''[[Wild Shot 1 (Ability)]]'''||{{Small0P}}
 
|- align="center" style="background-color:#F1F1F1;"
 
|- align="center" style="background-color:#F1F1F1;"
|align="left"|'''[[wildshot1 (7A48C259)|wildshot1]]'''||'''[[wildshot1 (7A48C259)|7A48C259]]'''||'''[[Wild Shot 1 (Ability)]]'''||{{Small0P}}
 
|- align="center"
 
 
|align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}}
 
|align="left"|'''[[wildshot2 (770BE480)|wildshot2]]'''||'''[[wildshot2 (770BE480)|770BE480]]'''||'''[[Wild Shot 2 (Ability)]]'''||{{Small0P}}
 
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Latest revision as of 20:33, 23 June 2009

Game Documentation - Carbineer Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Carbineer This document is related to the Carbineer Profession.

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Skill Modifiers

Carbine Accuracy
Carbine Accuracy While Moving
Carbine Aiming
Carbine Speed
Counterattack
Defense Vs. Intimidate
Defense Vs. Knockdown
Ranged Defense

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Ability List

Command CRC Ability Details %
actionshot2 45061078 Action Shot 2 (Ability)
burstshot1 3881333D Burst Shot 1 (Ability)
burstshot2 35C215E4 Burst Shot 2 (Ability)
chargeshot1 109F8ACF Charge Shot 1 (Ability)
chargeshot2 1DDCAC16 Charge Shot 2 (Ability)
cripplingshot E68A8B94 Crippling Shot (Ability)
fullautoarea1 8D1B984E Full Auto Area 1 (Ability)
fullautoarea2 8058BE97 Full Auto Area 2 (Ability)
fullautosingle2 B7A7D502 Full Auto Single 2 (Ability)
legshot3 2EB2B493 Leg Shot 3 (Ability)
Ranged Damage Mitigation 1 (Ability)
Ranged Damage Mitigation 2 (Ability)
Ranged Damage Mitigation 3 (Ability)
scattershot1 AD866D55 Scatter Shot 1 (Ability)
scattershot2 A0C54B8C Scatter Shot 2 (Ability)
suppressionfire2 FEB0F24C Suppression Fire 2 (Ability)
wildshot1 7A48C259 Wild Shot 1 (Ability)
wildshot2 770BE480 Wild Shot 2 (Ability)