Difference between revisions of "Resource Spawn (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Resources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff"
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Resources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff." Resources are located through using the artisan surveying ability in combination with artisan survey tools. When this ability is used, a local terrain map is generated in the tools display that shows the player an area that is setup in the form of a grid. This grid is made up of percentage values that indicate concentrations of a particular resource. The concentration points on the grid indicate  how much of the resource the player can acquire during the extraction process. Resources and their concentration points are generated by a dynamic and complex system that distributes individual resource types across the server through out the various planets.
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After a resource has been seeding across the planets, that resource can then be obtained by using Artisan Survey Tools and the Resource Sampling ability as well as well as resource harvesting machines while situated on resource concentration points.
  
 
==Source References==
 
==Source References==

Revision as of 13:35, 24 June 2009




Game Mechanics - Mechanics Category

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Resources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff." Resources are located through using the artisan surveying ability in combination with artisan survey tools. When this ability is used, a local terrain map is generated in the tools display that shows the player an area that is setup in the form of a grid. This grid is made up of percentage values that indicate concentrations of a particular resource. The concentration points on the grid indicate how much of the resource the player can acquire during the extraction process. Resources and their concentration points are generated by a dynamic and complex system that distributes individual resource types across the server through out the various planets.

After a resource has been seeding across the planets, that resource can then be obtained by using Artisan Survey Tools and the Resource Sampling ability as well as well as resource harvesting machines while situated on resource concentration points.

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