Difference between revisions of "Factory Crates (Game Mechanics)"
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− | Factory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. | + | Factory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the [[media:UsingFactoryCrate.jpg|Get Item From Crate]] radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. |
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== Types of factory crates == | == Types of factory crates == | ||
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There are 9 types of factory crates observed in the IFFs which are: | There are 9 types of factory crates observed in the IFFs which are: | ||
− | 1. shared_factory_crate_armor.iff '''(Armor Crate)'''<br> | + | 1. shared_factory_crate_armor.iff '''([[media:Interwovenbonesegment1Crate.jpg|Armor Crate]])'''<br> |
− | 2. shared_factory_crate_chemicals.iff '''(Chemicals Crate)'''<br> | + | 2. shared_factory_crate_chemicals.iff '''([[media:ChemicalReleaseDurationMechanismCrate.jpg|Chemicals Crate]])'''<br> |
− | 3. shared_factory_crate_clothing.iff '''(Wearables Crate)'''<br> | + | 3. shared_factory_crate_clothing.iff '''([[media:AdvancedBlasterPowerHandlerCrate.gif|Wearables Crate]])'''<br> |
− | 4. shared_factory_crate_electronics.iff '''(Electronics Crate)'''<br> | + | 4. shared_factory_crate_electronics.iff '''([[media:DroidBatteryCrate.jpg|Electronics Crate]])'''<br> |
− | 5. shared_factory_crate_food.iff '''(Food Crate)'''<br> | + | 5. shared_factory_crate_food.iff '''([[media:BivoliCrate.jpg|Food Crate]])'''<br> |
− | 6. shared_factory_crate_furniture.iff '''(Furniture Crate)'''<br> | + | 6. shared_factory_crate_furniture.iff '''([[media:StreetlampFurnitureCrate.jpg|Furniture Crate]])'''<br> |
− | 7. shared_factory_crate_generic_items.iff '''(Generic Items Crate)'''<br> | + | 7. shared_factory_crate_generic_items.iff '''([[media:TrazzInstrumentGenericItemCrate.jpg|Generic Items Crate]])'''<br> |
− | 8. shared_factory_crate_installation.iff '''(Installation Crate)'''<br> | + | 8. shared_factory_crate_installation.iff '''([[media:TurboFluidicDrillPumpInstallationCrate.jpg|Installation Crate]])'''<br> |
9. shared_factory_crate_weapon.iff '''(Weapons Crate)'''<br> | 9. shared_factory_crate_weapon.iff '''(Weapons Crate)'''<br> | ||
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− | Another important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known and will be listed under the relevant associated professions. | + | Another important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known or can be inferred and will be listed under the relevant associated professions. Note: Crates do not stack with other crates, even if they are identical items. |
+ | Note: Items with ?? markers indicate that values for that item are unknown and need to be found out through research/testing or made up. | ||
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* Micro Sensor Suite: 25 | * Micro Sensor Suite: 25 | ||
* Repair tools: 25 (nge confirmed) | * Repair tools: 25 (nge confirmed) | ||
+ | * Clothing: 25 | ||
* Travel Packs/Containers: 25 (nge confirmed) | * Travel Packs/Containers: 25 (nge confirmed) | ||
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* Twenty Sided Dice Set: ??? | * Twenty Sided Dice Set: ??? | ||
* Vehicle Customization Kit : 25 | * Vehicle Customization Kit : 25 | ||
− | * Carbosyrup: 25 | + | * Carbosyrup: 25 (nge confirmed) |
− | * Dough : 25 | + | * Dough : 25 (nge confirmed) |
− | * Large Glass : 25 | + | * Large Glass : 25 (nge confirmed) |
− | * Light Food Additive : 25 | + | * Light Food Additive : 25 (nge confirmed) |
− | * Small Glass : 25 | + | * Small Glass : 25 (nge confirmed) |
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'''Bio-Engineer''' | '''Bio-Engineer''' | ||
− | Clothing Tissues: 25 (nge confirmed) | + | * Clothing Tissues: 25 (nge confirmed) |
− | Food Tissue Enhancers: 25 (nge confirmed) | + | * Food Tissue Enhancers: 25 (nge confirmed) |
− | Pet Stimpacks: 50 | + | * Pet Stimpacks: 50 |
− | Pet Vitality Packs: 50 | + | * Pet Vitality Packs: 50 |
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* Deed for: WED Treadwell, Advanced Model: 5 | * Deed for: WED Treadwell, Advanced Model: 5 | ||
* Deed for: Treadwell Droid: 5 | * Deed for: Treadwell Droid: 5 | ||
+ | |||
+ | |||
+ | |||
+ | '''Medic / Doctor / Combat Medic''' | ||
+ | |||
+ | |||
+ | * Biological Effect Controllers: 50 | ||
+ | * Chemical Release Duration Mechanisms: 50 | ||
+ | * Liquid Suspensions: 50 | ||
+ | * Solid Delivery Shells: 50 | ||
+ | * Dispersal Mechanisms: 50 | ||
+ | * Infection Amplifiers: 50 | ||
+ | * Resilience Compounds: 50 | ||
+ | * Stimpacks: 50 | ||
+ | * Woundpacks: 50 | ||
+ | * Resucitation Kit: 50 | ||
+ | * State Cure Kits: 50 | ||
+ | * Disease Packs: 50 | ||
+ | * Poison Packs: 50 | ||
+ | * Disease/Poison Cure Packs: 50 | ||
+ | * Disease/Poison Resist Packs: 50 | ||
+ | * Fire Suppression Blankets: 50 | ||
+ | * Enhance Stat Packs: 50 | ||
+ | |||
+ | |||
+ | |||
+ | '''Musician''' | ||
+ | |||
+ | * Instruments: 25 (nge confirmed) | ||
+ | * Dual Wave Synthesizer: 25 (nge confirmed) | ||
+ | |||
+ | |||
+ | '''Scout / Ranger''' | ||
+ | |||
+ | * Traps: 25 | ||
+ | * Camps: 25 | ||
+ | * Camouflage Kits: 25 | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Shipwright''' | ||
+ | |||
+ | * Paint Kits: 25 (nge confirmed) | ||
+ | * Optional Addons: 25 (nge confirmed) | ||
+ | * Starship repair kits: 25 (nge confirmed) | ||
+ | * Aomponent analysis tools: 25 (nge confirmed) | ||
+ | * Missles/Countermeasures: 25 (nge confirmed) | ||
+ | |||
+ | |||
+ | '''Smuggler''' | ||
+ | |||
+ | * spice: 25 | ||
+ | * molecular clamp: 25 | ||
+ | * flow analyzer: ??? | ||
+ | |||
+ | '''Tailor''' | ||
+ | |||
+ | * Synthetic Cloth: 25 | ||
+ | * Jewelry Settings: 25 | ||
+ | * Trim: 25 | ||
+ | * Shoe Sole: 25 | ||
+ | * Cargo Pocket (not the useable ones): 25 | ||
+ | * Armor padding: 25 | ||
+ | * Clothing: 25 | ||
+ | |||
+ | |||
+ | |||
+ | '''Weaponsmith''' | ||
+ | |||
+ | * Weapon Upgrade Kits are 25 | ||
+ | * Weapons: 25 | ||
+ | * Limited Use Consumable Heavy Weapons (i.e rocket launcher): 7 | ||
==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = Source 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://forums.swganh.org/viewtopic.php?f=23&t=262&p=729#p729 |
| SourcePage02 = | | SourcePage02 = | ||
| OriginalPageLink02 = | | OriginalPageLink02 = |
Latest revision as of 13:33, 25 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Radial OptionsGet Item From Crate Game MechanicsFactory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. Types of factory cratesThere are 9 types of factory crates observed in the IFFs which are: 1. shared_factory_crate_armor.iff (Armor Crate)
Factory Crate Sizes by ProfessionAnother important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known or can be inferred and will be listed under the relevant associated professions. Note: Crates do not stack with other crates, even if they are identical items. Note: Items with ?? markers indicate that values for that item are unknown and need to be found out through research/testing or made up.
Architect
Armorsmith
Medic / Doctor / Combat Medic
Musician
Tailor
Weaponsmith
Source References
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