Difference between revisions of "Reel-In Event (Game Messages)"

From SWGANH Wiki
Jump to: navigation, search
(System Messages)
(System Messages)
Line 72: Line 72:
 
||internal_command_string
 
||internal_command_string
 
||Since your inventory is full, you toss the trash back in the water...
 
||Since your inventory is full, you toss the trash back in the water...
||Notes
+
||Message sent to the player when their inventory is full when they make a catch that is a loot item.
 
||Examples
 
||Examples
  
Line 82: Line 82:
 
||internal_command_string
 
||internal_command_string
 
||You reel-in your catch...
 
||You reel-in your catch...
||Notes
+
||Message sent at the start of the reel-in event.
 
||Examples
 
||Examples
  
Line 91: Line 91:
 
||internal_command_string
 
||internal_command_string
 
||You continue reeling in something...
 
||You continue reeling in something...
||Notes
+
||Message sent after the Reel-in starts notifying the player that they are reeling in a loot item
 
||Examples
 
||Examples
  
Line 100: Line 100:
 
||internal_command_string
 
||internal_command_string
 
||Shucks... It was really just a handful of vegetation.
 
||Shucks... It was really just a handful of vegetation.
||Notes
+
||(Unknown)
||Examples
+
||
  
  
Line 110: Line 110:
 
||internal_command_string
 
||internal_command_string
 
||Your line falls limp... whatever you had caught... it got away...
 
||Your line falls limp... whatever you had caught... it got away...
||Notes
+
||Notification sent to the player when they have lost their catch
 
||Examples
 
||Examples
  
Line 120: Line 120:
 
||internal_command_string
 
||internal_command_string
 
||Your catch ran so hard that it pulled your line right out of the pole...
 
||Your catch ran so hard that it pulled your line right out of the pole...
||Notes
+
||(Unknown)
 
||Examples
 
||Examples
  
Line 132: Line 132:
 
||internal_command_string
 
||internal_command_string
 
||You drag your catch from the water-line...
 
||You drag your catch from the water-line...
||Notes
+
||(unknown)
 
||Examples
 
||Examples
  
Line 143: Line 143:
 
||internal_command_string
 
||internal_command_string
 
||Since your inventory is full, you toss the fish back...
 
||Since your inventory is full, you toss the fish back...
||Notes
+
||Notification sent to the player when their inventory is full and they catch a fish
 
||Examples
 
||Examples
  
Line 153: Line 153:
 
||internal_command_string
 
||internal_command_string
 
||Your catch charges toward your location...
 
||Your catch charges toward your location...
||Notes
+
||Notification sent to the player when the catch is making a significant jump towards them
 
||Examples
 
||Examples
  
Line 163: Line 163:
 
||internal_command_string
 
||internal_command_string
 
||Your catch moves away taking a bit more line...
 
||Your catch moves away taking a bit more line...
||Notes
+
||Notification sent to the player when the catch is making a slight move away from them
 
||Examples
 
||Examples
  
Line 173: Line 173:
 
||internal_command_string
 
||internal_command_string
 
||You succeed in drawing your catch closer...
 
||You succeed in drawing your catch closer...
||Notes
+
||Notification sent to the player when the catch is moving slightly closer to them
 
||Examples
 
||Examples
  
Line 183: Line 183:
 
||internal_command_string
 
||internal_command_string
 
||Your catch fights your efforts with a noble attempt, but is losing...
 
||Your catch fights your efforts with a noble attempt, but is losing...
||Notes
+
||Notification sent to the player when the catch is stationary for that turn
 
||Examples
 
||Examples
  
Line 193: Line 193:
 
||internal_command_string
 
||internal_command_string
 
||Your catch takes a bit more slack from your line...
 
||Your catch takes a bit more slack from your line...
||Notes
+
||Notification sent to the player when the catch moves away slightly
 
||Examples
 
||Examples
  
Line 203: Line 203:
 
||internal_command_string
 
||internal_command_string
 
||Your catch tries making a run for it...
 
||Your catch tries making a run for it...
||Notes
+
||Notification sent to the player when the catch moves away by a great distance
 
||Examples
 
||Examples
  
Line 214: Line 214:
 
||internal_command_string
 
||internal_command_string
 
||CONGRATULATIONS! You caught %TT.
 
||CONGRATULATIONS! You caught %TT.
||Notes
+
||
 
||Examples
 
||Examples
  

Revision as of 18:42, 27 June 2009




Game Messages - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
toss_trash /string/en/ fishing.stf internal_command_string Since your inventory is full, you toss the trash back in the water... Message sent to the player when their inventory is full when they make a catch that is a loot item. Examples


reel_in /string/en/ fishing.stf internal_command_string You reel-in your catch... Message sent at the start of the reel-in event. Examples
reel_loot /string/en/ fishing.stf internal_command_string You continue reeling in something... Message sent after the Reel-in starts notifying the player that they are reeling in a loot item Examples
shucks_veggies /string/en/ fishing.stf internal_command_string Shucks... It was really just a handful of vegetation. (Unknown)


lost_catch /string/en/ fishing.stf internal_command_string Your line falls limp... whatever you had caught... it got away... Notification sent to the player when they have lost their catch Examples


line_spooled /string/en/ fishing.stf internal_command_string Your catch ran so hard that it pulled your line right out of the pole... (Unknown) Examples



loot_beached /string/en/ fishing.stf internal_command_string You drag your catch from the water-line... (unknown) Examples


inventory_full /string/en/ fishing.stf internal_command_string Since your inventory is full, you toss the fish back... Notification sent to the player when their inventory is full and they catch a fish Examples


fish_charge /string/en/ fishing.stf internal_command_string Your catch charges toward your location... Notification sent to the player when the catch is making a significant jump towards them Examples


fish_fight_away /string/en/ fishing.stf internal_command_string Your catch moves away taking a bit more line... Notification sent to the player when the catch is making a slight move away from them Examples


fish_fight_closer /string/en/ fishing.stf internal_command_string You succeed in drawing your catch closer... Notification sent to the player when the catch is moving slightly closer to them Examples


fish_fight_easy /string/en/ fishing.stf internal_command_string Your catch fights your efforts with a noble attempt, but is losing... Notification sent to the player when the catch is stationary for that turn Examples


fish_fight_hard /string/en/ fishing.stf internal_command_string Your catch takes a bit more slack from your line... Notification sent to the player when the catch moves away slightly Examples


fish_run /string/en/ fishing.stf internal_command_string Your catch tries making a run for it... Notification sent to the player when the catch moves away by a great distance Examples


prose_notify_catch /string/en/ fishing.stf internal_command_string CONGRATULATIONS! You caught %TT. Examples


lost_bait /string/en/ fishing.stf internal_command_string Shucks... you lost your bait... This is the message given to a player whenever bait is lost. Bait is always lost at the beginning of an event with the exception of when a catch is lost. Examples