Difference between revisions of "Fireworks display (Game Mechanics)"
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'''Loading Fireworks into the Show Package''' | '''Loading Fireworks into the Show Package''' | ||
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+ | Fireworks can be added to show packages through the following process: | ||
* Show Package and fireworks must be in primary inventory | * Show Package and fireworks must be in primary inventory | ||
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'''Removing Fireworks from the Show Package''' | '''Removing Fireworks from the Show Package''' | ||
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+ | Fireworks can be removed from the Show Package through the following process: | ||
* Bring up radial menu on Show Package and select Show data. | * Bring up radial menu on Show Package and select Show data. | ||
* Select Remove Event radial on the Show Data radial menu | * Select Remove Event radial on the Show Data radial menu | ||
− | After clicking the Remove Event radial, | + | After clicking the Remove Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To remove the firework, the player must click on one of the effects and then click the OK button. Once the player clicks OK, the event is removed and the window updates so that the player can remove another event. Removed fireworks are not restored back to the inventory and their charges are permanently discarded. |
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+ | '''Modifying Event Timers''' | ||
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+ | The launch timers of fireworks can be controlled through the usage of show packages through the following process: | ||
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+ | * Bring up radial menu on Show Package and select Show data. | ||
+ | * Select Modify Event radial on the Show Data radial menu | ||
+ | After clicking the Modify Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To modify an event, the player must click on one of the effects and then click the OK button. Doing this will bring up another SUI window which displays the timer (in tenths of a second) of the currently selected firework along with the remaining time available to attach to it. Each firework can be set to go off at a minumum of 1 second (10 tenths of a second) and a maximum of 10 seconds (100 tenths of a second) from the next firework. For example if a player selects the first firework on the list and modifies its timer to 10 seconds, it will take 10 seconds before that fire work launches once the show package is used. After this fire work is initiated, then the timer for the next fire work activates. | ||
Revision as of 12:03, 28 June 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsFireworks are a group of items used in SWG as special effect demonstrations. Fireworks come in 8 types, each with a different display effect produced when they explode:
Using a Firework
Using a Fireworks Show PackageFireworks show packages act as a container for Firework charges. There are 5 options for using firework show packages:
Loading Fireworks into the Show Package
After clicking the Remove Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To remove the firework, the player must click on one of the effects and then click the OK button. Once the player clicks OK, the event is removed and the window updates so that the player can remove another event. Removed fireworks are not restored back to the inventory and their charges are permanently discarded.
Modifying Event Timers The launch timers of fireworks can be controlled through the usage of show packages through the following process:
After clicking the Modify Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To modify an event, the player must click on one of the effects and then click the OK button. Doing this will bring up another SUI window which displays the timer (in tenths of a second) of the currently selected firework along with the remaining time available to attach to it. Each firework can be set to go off at a minumum of 1 second (10 tenths of a second) and a maximum of 10 seconds (100 tenths of a second) from the next firework. For example if a player selects the first firework on the list and modifies its timer to 10 seconds, it will take 10 seconds before that fire work launches once the show package is used. After this fire work is initiated, then the timer for the next fire work activates.
• Next, select Add Event to add your individual fireworks to the show package. • After that, you will get a popup window. • In the pop-up window, you may add fireworks from your inventory to add to the show. This will add one charge of the firework to your show. You may also Remove Events from the show through the radial menu. Everyone also has even more options under Show Data to arrange and re-arrange the order of the fireworks ( Modify Events ) in their Show Package. Be sure to play around with the different delays and effects to really make an impressive display. The maximum delay is 100 seconds the minimum is 0 (.10 seconds). Source References
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