Difference between revisions of "Fireworks display (Game Mechanics)"
(→Using a Firework) |
(→Using a Fireworks Show Package) |
||
Line 91: | Line 91: | ||
* Firework and Show package can be used from primary inventory (but not from inside another pouch or other container) | * Firework and Show package can be used from primary inventory (but not from inside another pouch or other container) | ||
+ | <br><br> | ||
== Using a Fireworks Show Package == | == Using a Fireworks Show Package == | ||
Line 100: | Line 101: | ||
* Modify Events | * Modify Events | ||
* Reorder Events | * Reorder Events | ||
+ | |||
+ | |||
+ | |||
+ | Usage Restrictions on Show Packages: | ||
+ | |||
+ | * Show Packages can only be used outdoors | ||
+ | * Show package can't be used from containers inside the primary inventory | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Launching Show Packages''' | ||
+ | |||
+ | Firework show packages can be launched through the following process: | ||
+ | |||
+ | * Show Package must be in primary inventory | ||
+ | * Bring up radial menu on show package and click Launch | ||
+ | * Alternatively, show package can be used on the toolbar and launched in that manner by pressing the coorespodning hotbar key. | ||
+ | |||
+ | |||
+ | |||
+ | |||
'''Loading Fireworks into the Show Package''' | '''Loading Fireworks into the Show Package''' |
Revision as of 12:14, 28 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsFireworks are a group of items used in SWG as special effect demonstrations. Fireworks come in 8 types, each with a different display effect produced when they explode:
Using a Firework
Using a Fireworks Show PackageFireworks show packages act as a container for Firework charges. There are 5 options for using firework show packages:
Usage Restrictions on Show Packages:
Firework show packages can be launched through the following process:
Loading Fireworks into the Show Package
After clicking the Remove Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To remove the firework, the player must click on one of the effects and then click the OK button. Once the player clicks OK, the event is removed and the window updates so that the player can remove another event. Removed fireworks are not restored back to the inventory and their charges are permanently discarded.
Modifying Event Timers The launch timers of fireworks can be controlled through the usage of show packages through the following process:
After clicking the Modify Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To modify an event, the player must click on one of the effects and then click the OK button. Doing this will bring up another SUI window which displays the timer (in tenths of a second) of the currently selected firework along with the remaining time available to attach to it. Each firework can be set to go off at a minumum of 1 second (10 tenths of a second) and a maximum of 10 seconds (100 tenths of a second) from the next firework. For example if a player selects the first firework on the list and modifies its timer to 10 seconds, it will take 10 seconds before that fire work launches once the show package is used. After this fire work is initiated, then the timer for the next fire work activates.
Reorder Events Players can choose the order in which their fireworks will be set off in through the following process:
After clicking the Modify Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To reorder an event, the player must click on one of the effects and then click the Move Up or Move Down button. Clicking these will swap the selected firework with the nearest firework based on the direction selected. The process is confirmed through clicking the Done button, otherwise the modification isn't saved. Source References
|