Difference between revisions of "Incapacitation (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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== System Messages ==
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* [[Incapacitation (Game Messages)|Incapacitation Messages]]<br>
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== Game Mechanics ==
  
[[Incapacitation (Game Messages)|Incapacitation Messages]]<br>
 
  
  

Revision as of 21:51, 30 June 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

Game Mechanics

Incapacitation

Incapacitation is the state that players are placed in when any of their ham bar's reaches a value of 0. When a player's ham bar reaches 0 they are effectively knocked out of action for a period of time and are unable to use most commands that use their character's abilities. The incapacitation timer appears to be determined based on the regeneration rate of a player compared to the amount of damage they have taken. As as an example, a player who is at 1 health before being hit for a hit that does 100 damage will now have -100 health following being hit. The player is now incapacitated and their re-capacitation timer will be the duration that it takes for them to regenerate back to 1 health point from -100 using their character's current secondary stats for regeneration.

Note: As of publish 13, soe reduced incapacitation times by 50% so this implies that the current incapacitation time as of 14 is based off of the character's stat regen duration divided by 2.


While incapacitated, a player can be deathblowed by a mob or player, meaning actually killed and forced to clone. A player may also die due to incapacitation if they become incapacitated 3 times within a period of 10 minutes.



There are various niche rules that apply to incapacitated players, which are as follows:

  • 1. Dots (fire, poison & disease) cannot incapacitate the target. If a given dot pulse would reduce the target to less than one, the pool is instead taken down to 1.
  • 2. Players cannot incapacitate themselves with the effects from their own abilities (tka power boost, wookiee roar, specials, etc). If they lack the amount in a stat to use the ability then they are simply denied the use of the ability until they have enough to use it.
  • 3. Buffs and debuff effects (including foods and spices) are not supposed to incapacitate players once their effects wear off.

Source References

Source Source in Context
Incapacitation 1 http://swgemuservers.com/precuscrapbookv5/data/20070128130746/manual_detail_069.html
Incapacitation 2 http://swgforums.swganh.org/viewtopic.php?search_id=1796210657&t=495643
Incapacitation 3 http://swgforums.swganh.org/viewtopic.php?search_id=748212513&t=294030
Incapacitation 4 http://swgforums.swganh.org/viewtopic.php?search_id=1292215122&t=294030
Incapacitation 5 http://swgforums.swganh.org/viewtopic.php?search_id=1396910801&t=131835
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