Difference between revisions of "Factory Add Schematic (Game Mechanics)"
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+ | == Adding Schematics == | ||
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+ | The Schematic Window of a structure can be viewed by clicking on the structure, selecting the [[media:FactoryHoppers1.jpg|Options]] radial menu and selecting the Access Schematic Slot option. This will bring up an [[media:AddFactorySchematic1.jpg|SUI window]] which lists the current schematics available to the player in the lower part of the window. To add a schematic, a player can select from one of the schematics listed in the lower part of the window and select the Use Schematic button option. This will load the schematic into the structure. This process will also remove any schematic that is currently loaded in the structure and place it into the player's datapad. | ||
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+ | Each type of structure has its own unique credit requirements. Maintenance pools listed under the status window indicate the length of time that the structure can continue existing in the game world with its current maintenance stockpile before condition loss begins to set in. | ||
==Source References== | ==Source References== |
Revision as of 10:46, 2 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsTo find out more information about Manufacturing Schematics, see the Using Schematics section of the wiki.
Adding SchematicsThe Schematic Window of a structure can be viewed by clicking on the structure, selecting the Options radial menu and selecting the Access Schematic Slot option. This will bring up an SUI window which lists the current schematics available to the player in the lower part of the window. To add a schematic, a player can select from one of the schematics listed in the lower part of the window and select the Use Schematic button option. This will load the schematic into the structure. This process will also remove any schematic that is currently loaded in the structure and place it into the player's datapad.
Each type of structure has its own unique credit requirements. Maintenance pools listed under the status window indicate the length of time that the structure can continue existing in the game world with its current maintenance stockpile before condition loss begins to set in. Source References
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