Difference between revisions of "Factory Redeeding (Game Mechanics)"
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After players move past the confirmation window phase of the process, they are then presented with another [[media:FactoryDeeding4.jpg|SUI prompt]] which requires them to enter a random 6 digit code into an input window. Entering this randomly generated code correctly and pressing the OK button will then remove the structure from the game world and the player will collect their deed (or simply destroy the structure if they didn't have sufficient credits in the maintenance pool). | After players move past the confirmation window phase of the process, they are then presented with another [[media:FactoryDeeding4.jpg|SUI prompt]] which requires them to enter a random 6 digit code into an input window. Entering this randomly generated code correctly and pressing the OK button will then remove the structure from the game world and the player will collect their deed (or simply destroy the structure if they didn't have sufficient credits in the maintenance pool). | ||
+ | |||
+ | |||
+ | == Structure Rates Chart == | ||
+ | |||
+ | |||
+ | The break down for all structures are as follows: | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |'''Structure''' | ||
+ | |'''Redeed Cost''' | ||
+ | |'''Hourly Maintenance''' | ||
+ | |'''Decay Rate per 30 min Cycle''' | ||
+ | |'''Decay Rate per 1 week Cycle''' | ||
+ | |'''Condition''' | ||
+ | |'''Nameable''' | ||
+ | |'''Power Costs''' | ||
+ | |'''Placement Cost''' | ||
+ | |'''Weekly maintenance''' | ||
+ | |'''Repair Costs per condition''' | ||
+ | |---- | ||
+ | |Player House, Small | ||
+ | |800 | ||
+ | |16 | ||
+ | |3 | ||
+ | | | ||
+ | |4320 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |4 | ||
+ | |---- | ||
+ | |Player House, Medium | ||
+ | |1700 | ||
+ | |34 | ||
+ | |4 | ||
+ | | | ||
+ | |5760 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |12 | ||
+ | |---- | ||
+ | |Player House, Large | ||
+ | |2500 | ||
+ | |50 | ||
+ | |5 | ||
+ | | | ||
+ | |7200 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |21 | ||
+ | |---- | ||
+ | |Factory | ||
+ | |2500 | ||
+ | |50 | ||
+ | |6 | ||
+ | | | ||
+ | |1000 | ||
+ | |Yes | ||
+ | |50 | ||
+ | | | ||
+ | | | ||
+ | |50 | ||
+ | |---- | ||
+ | |Power Generator | ||
+ | |3000 | ||
+ | |60 | ||
+ | |6 | ||
+ | | | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |60 | ||
+ | |---- | ||
+ | |Personnal Harvester | ||
+ | |1500 | ||
+ | |30 | ||
+ | |6 | ||
+ | | | ||
+ | |1000 | ||
+ | |Yes | ||
+ | |25 | ||
+ | | | ||
+ | | | ||
+ | |30 | ||
+ | |---- | ||
+ | |Medium Harvester | ||
+ | |3000 | ||
+ | |60 | ||
+ | |6 | ||
+ | | | ||
+ | |1000 | ||
+ | |Yes | ||
+ | |50 | ||
+ | | | ||
+ | | | ||
+ | |60 | ||
+ | |---- | ||
+ | |Heavy Harvester | ||
+ | |4500 | ||
+ | |90 | ||
+ | |6 | ||
+ | | | ||
+ | |1000 | ||
+ | |Yes | ||
+ | |75 | ||
+ | | | ||
+ | | | ||
+ | |90 | ||
+ | |---- | ||
+ | |Guild Hall | ||
+ | |5000 | ||
+ | |100 | ||
+ | |5 | ||
+ | | | ||
+ | |7200 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |41 | ||
+ | |---- | ||
+ | |Covert Detector | ||
+ | |1500 | ||
+ | |30 | ||
+ | |6 | ||
+ | | | ||
+ | |10000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |10??? | ||
+ | |---- | ||
+ | |Turret Block, Large | ||
+ | |3000 | ||
+ | |60 | ||
+ | |6 | ||
+ | | | ||
+ | |300000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |60??? | ||
+ | |---- | ||
+ | |Turret Block, Medium | ||
+ | |2000 | ||
+ | |40 | ||
+ | |6 | ||
+ | | | ||
+ | |200000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |40??? | ||
+ | |---- | ||
+ | |Turret Block, Small | ||
+ | |1000 | ||
+ | |20 | ||
+ | |6 | ||
+ | | | ||
+ | |75000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |20??? | ||
+ | |---- | ||
+ | |Turret Dish, Small | ||
+ | |1000 | ||
+ | |20 | ||
+ | |6 | ||
+ | | | ||
+ | |75000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |20??? | ||
+ | |---- | ||
+ | |Turret Dish, Large | ||
+ | |3000 | ||
+ | |60 | ||
+ | |6 | ||
+ | | | ||
+ | |300000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |60??? | ||
+ | |---- | ||
+ | |Turret Tower, Large | ||
+ | |3000 | ||
+ | |60 | ||
+ | |6 | ||
+ | | | ||
+ | |300000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |60??? | ||
+ | |---- | ||
+ | |Turret Tower, Medium | ||
+ | |2000 | ||
+ | |40 | ||
+ | |6 | ||
+ | | | ||
+ | |200000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |40??? | ||
+ | |---- | ||
+ | |Turret Tower, Small | ||
+ | |1000 | ||
+ | |20 | ||
+ | |6 | ||
+ | | | ||
+ | |75000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |20??? | ||
+ | |---- | ||
+ | |S.F Forward Headquarters | ||
+ | |5000 | ||
+ | |100 | ||
+ | |200 | ||
+ | | | ||
+ | |100000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |82??? | ||
+ | |---- | ||
+ | |S.F Field Hospital | ||
+ | |10000 | ||
+ | |200 | ||
+ | |200 | ||
+ | | | ||
+ | |100000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |164??? | ||
+ | |---- | ||
+ | |S.F Tactical Center | ||
+ | |15000 | ||
+ | |300 | ||
+ | |200 | ||
+ | | | ||
+ | |100000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |328??? | ||
+ | |---- | ||
+ | |S.F Detachment Headquarters | ||
+ | |20000 | ||
+ | |400 | ||
+ | |200 | ||
+ | | | ||
+ | |100000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |656??? | ||
+ | |---- | ||
+ | |S.F Strategic Base | ||
+ | |25000 | ||
+ | |500 | ||
+ | |200 | ||
+ | | | ||
+ | |100000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |1312??? | ||
+ | |---- | ||
+ | |Merchant Tent | ||
+ | |600 | ||
+ | |16 | ||
+ | |3 | ||
+ | | | ||
+ | |4320 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |4 | ||
+ | |---- | ||
+ | |City Hall | ||
+ | |Cant redeed | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |City Rank Rate | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Bank | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |1500 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Cantina | ||
+ | |2500 | ||
+ | |50 | ||
+ | |5 | ||
+ | | | ||
+ | |7200 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Cloning Facility | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |20000 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Hospital | ||
+ | |2500 | ||
+ | |50 | ||
+ | |5 | ||
+ | | | ||
+ | |7200 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Theater | ||
+ | |2500 | ||
+ | |50 | ||
+ | |5 | ||
+ | | | ||
+ | |7200 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Shuttleport | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |25000 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Large Garden | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |30000 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Medium Garden | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |20000 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Small Garden | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |10000 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Garage | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |250 | ||
+ | |1000 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |20000 | ||
+ | |4??? | ||
+ | |---- | ||
+ | |Mission Terminal | ||
+ | |Picked Up | ||
+ | | | ||
+ | | | ||
+ | |Destroyed if no credits | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |1000 | ||
+ | |1500 | ||
+ | | | ||
+ | |---- | ||
+ | |Fountain | ||
+ | |Picked Up | ||
+ | | | ||
+ | | | ||
+ | |Destroyed if no credits | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |1000 | ||
+ | |1500 | ||
+ | | | ||
+ | |---- | ||
+ | |Trainer | ||
+ | |Picked Up | ||
+ | | | ||
+ | | | ||
+ | |Destroyed if no credits | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |1000 | ||
+ | |1500 | ||
+ | | | ||
+ | |---- | ||
+ | |Streetlamp | ||
+ | |Picked Up | ||
+ | | | ||
+ | | | ||
+ | |Destroyed if no credits | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |1000 | ||
+ | |1500 | ||
+ | | | ||
+ | |---- | ||
+ | |Statue | ||
+ | |Picked Up | ||
+ | | | ||
+ | | | ||
+ | |Destroyed if no credits | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |1000 | ||
+ | |1500 | ||
+ | | | ||
+ | |---- | ||
+ | |} | ||
+ | |||
+ | <br><br> | ||
==Source References== | ==Source References== |
Revision as of 21:14, 2 July 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsRedeeding is the process of reclaiming the original deed used to generate a particular structure. To redeed a structure a player must pay a fixed fee for the structure. This fee is based off of a simple calculation which is: 50 x maintenance rate where maintenance rate is the hourly rate at which the structure is currently charging. For example a structure with a maintenance rate of 90 will have a redeed cost of 4500 credits in which the player must have in order to reclaim the structure. This process is affected by the current maintenance pool and condition value on the structure. The structure will use any currently available maintenance in the pool to deduct the re-deed fee from. Structures that have any condition loss below 100% cannot have their deeds reclaimed until the structure's condition loss has been repaired. Additionally a structure cannot be re-deeded if the maintenance pool in the structure is insufficient to cover the cost of re-deeding it. Any structure that is re-deeded without paying the maintenance cost will be destroyed. Furthermore the player re-deeding the structure must be the structure lot owner.
Surplus Maintenance and Power remains during a re-deed; if you examine the deed in your inventory, it will show the amount of maintenance and power in the harvester.
Re-deedingTo initiate the re-deeding process the player must click on the Structure Management radial menu and select the Destroy Structure radial option. Once clicked, one of two new Sui Windows will pop up informing the player of whether or not they can redeed the structure. One of the types of windows the player may see is shown if they do not have enough credits that are needed to re-deed the structure. If the player receives this notification and continues with the re-deeding process, then they will simply destroy the structure and will not reclaim the deed. The second type of window a player may see displayed, is shown when they have sufficient credits to support the re-deeding process and can proceed with reclaiming the deed. After players move past the confirmation window phase of the process, they are then presented with another SUI prompt which requires them to enter a random 6 digit code into an input window. Entering this randomly generated code correctly and pressing the OK button will then remove the structure from the game world and the player will collect their deed (or simply destroy the structure if they didn't have sufficient credits in the maintenance pool).
Structure Rates ChartThe break down for all structures are as follows:
Source References
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