Difference between revisions of "Factory Placement (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
(Structure Rates Chart)
 
(6 intermediate revisions by the same user not shown)
Line 59: Line 59:
 
== Game Mechanics ==
 
== Game Mechanics ==
  
Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair, point of interest, or city, where in which no structures of any type may be placed down into. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.
+
Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.
  
  
Line 65: Line 65:
 
To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player.
 
To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player.
  
Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an [[media:FactoryEmails2.jpg|email]] is sent that includes the structure's location as well.
+
Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an e-mail is sent. The [[media:FactoryEmails2.jpg|email]] informs the player of their remaining lots after placing the structure.
  
 
+
== Structure Rates Chart ==
 
+
= Structure Rates Chart =
+
  
  
Line 88: Line 86:
 
|'''Weekly maintenance'''
 
|'''Weekly maintenance'''
 
|'''Repair Costs per condition'''
 
|'''Repair Costs per condition'''
|'''Lot Costs'''
+
|'''Lots Taken'''
 
|----
 
|----
 
|Player House, Small
 
|Player House, Small
Line 135: Line 133:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
Line 148: Line 146:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|
 
|
 
|
 
|
Line 161: Line 159:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|25
 
|25
 
|
 
|
Line 174: Line 172:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
Line 187: Line 185:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|75
 
|75
 
|
 
|
Line 218: Line 216:
 
|
 
|
 
|10???
 
|10???
|0
+
|
 
|----
 
|----
 
|Turret Block, Large
 
|Turret Block, Large
Line 231: Line 229:
 
|
 
|
 
|60???
 
|60???
|0
+
|
 
|----
 
|----
 
|Turret Block, Medium
 
|Turret Block, Medium
Line 244: Line 242:
 
|
 
|
 
|40???
 
|40???
|0
+
|
 
|----
 
|----
 
|Turret Block, Small
 
|Turret Block, Small
Line 257: Line 255:
 
|
 
|
 
|20???
 
|20???
|0
+
|
 
|----
 
|----
 
|Turret Dish, Small
 
|Turret Dish, Small
Line 270: Line 268:
 
|
 
|
 
|20???
 
|20???
|0
+
|
 
|----
 
|----
 
|Turret Dish, Large
 
|Turret Dish, Large
Line 283: Line 281:
 
|
 
|
 
|60???
 
|60???
|0
+
|
 
|----
 
|----
 
|Turret Tower, Large
 
|Turret Tower, Large
Line 296: Line 294:
 
|
 
|
 
|60???
 
|60???
|0
+
|
 
|----
 
|----
 
|Turret Tower, Medium
 
|Turret Tower, Medium
Line 309: Line 307:
 
|
 
|
 
|40???
 
|40???
|0
+
|
 
|----
 
|----
 
|Turret Tower, Small
 
|Turret Tower, Small
Line 322: Line 320:
 
|
 
|
 
|20???
 
|20???
|0
+
|
 
|----
 
|----
 
|S.F Forward Headquarters  
 
|S.F Forward Headquarters  
Line 335: Line 333:
 
|
 
|
 
|82???
 
|82???
|0
+
|
 
|----
 
|----
 
|S.F Field Hospital  
 
|S.F Field Hospital  
Line 348: Line 346:
 
|
 
|
 
|164???
 
|164???
|0
+
|
 
|----
 
|----
 
|S.F Tactical Center  
 
|S.F Tactical Center  
Line 361: Line 359:
 
|
 
|
 
|328???
 
|328???
|0
+
|
 
|----
 
|----
 
|S.F Detachment Headquarters  
 
|S.F Detachment Headquarters  
Line 374: Line 372:
 
|
 
|
 
|656???
 
|656???
|0
+
|
 
|----
 
|----
 
|S.F Strategic Base
 
|S.F Strategic Base
Line 387: Line 385:
 
|
 
|
 
|1312???
 
|1312???
|0
+
|
 
|----
 
|----
 
|Merchant Tent
 
|Merchant Tent
Line 413: Line 411:
 
|City Rank Rate
 
|City Rank Rate
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Bank
 
|Bank
Line 426: Line 424:
 
|1500
 
|1500
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Cantina
 
|Cantina
Line 452: Line 450:
 
|20000
 
|20000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Hospital
 
|Hospital
Line 491: Line 489:
 
|25000
 
|25000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Large Garden
 
|Large Garden
Line 504: Line 502:
 
|30000
 
|30000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Medium Garden
 
|Medium Garden
Line 517: Line 515:
 
|20000
 
|20000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Small Garden
 
|Small Garden
Line 530: Line 528:
 
|10000
 
|10000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Garage
 
|Garage
Line 543: Line 541:
 
|20000
 
|20000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Mission Terminal
 
|Mission Terminal
Line 556: Line 554:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Fountain
 
|Fountain
Line 569: Line 567:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Trainer
 
|Trainer
Line 582: Line 580:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Streetlamp
 
|Streetlamp
Line 595: Line 593:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Statue
 
|Statue
Line 608: Line 606:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|}
 
|}

Latest revision as of 15:45, 4 July 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.


To use the deed and place the structure the player must click on the deed and choose the Use Deed radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure highlights as green while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure highlights as red then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player.

Once the structure is placed, a waypoint is created and activated for the structure's location and an e-mail is sent. The email informs the player of their remaining lots after placing the structure.

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition Lots Taken
Player House, Small 800 16 3 4320 Yes 4 2
Player House, Medium 1700 34 4 5760 Yes 12 2
Player House, Large 2500 50 5 7200 Yes 21 5
Factory 2500 50 6 1000 Yes 50 50 1
Power Generator 3000 60 6 1000 Yes 60 1
Personnal Harvester 1500 30 6 1000 Yes 25 30 1
Medium Harvester 3000 60 6 1000 Yes 50 60 1
Heavy Harvester 4500 90 6 1000 Yes 75 90 1
Guild Hall 5000 100 5 7200 Yes 41 5
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4 1
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4??? 5
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4??? 3
Theater 2500 50 5 7200 Yes 4??? 3
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



No Build Radii

Source References

Source Source in Context