Difference between revisions of "Factory Placement (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
− | Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair | + | Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots. |
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To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player. | To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player. | ||
− | Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an [[media:FactoryEmails2.jpg|email]] | + | Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an e-mail is sent. The [[media:FactoryEmails2.jpg|email]] informs the player of their remaining lots after placing the structure. |
− | + | == Structure Rates Chart == | |
− | + | ||
− | = Structure Rates Chart = | + | |
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|'''Weekly maintenance''' | |'''Weekly maintenance''' | ||
|'''Repair Costs per condition''' | |'''Repair Costs per condition''' | ||
− | |''' | + | |'''Lots Taken''' |
|---- | |---- | ||
|Player House, Small | |Player House, Small | ||
Line 135: | Line 133: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|50 | |50 | ||
| | | | ||
Line 148: | Line 146: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
| | | | ||
| | | | ||
Line 161: | Line 159: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|25 | |25 | ||
| | | | ||
Line 174: | Line 172: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|50 | |50 | ||
| | | | ||
Line 187: | Line 185: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|75 | |75 | ||
| | | | ||
Line 218: | Line 216: | ||
| | | | ||
|10??? | |10??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Block, Large | |Turret Block, Large | ||
Line 231: | Line 229: | ||
| | | | ||
|60??? | |60??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Block, Medium | |Turret Block, Medium | ||
Line 244: | Line 242: | ||
| | | | ||
|40??? | |40??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Block, Small | |Turret Block, Small | ||
Line 257: | Line 255: | ||
| | | | ||
|20??? | |20??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Dish, Small | |Turret Dish, Small | ||
Line 270: | Line 268: | ||
| | | | ||
|20??? | |20??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Dish, Large | |Turret Dish, Large | ||
Line 283: | Line 281: | ||
| | | | ||
|60??? | |60??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Tower, Large | |Turret Tower, Large | ||
Line 296: | Line 294: | ||
| | | | ||
|60??? | |60??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Tower, Medium | |Turret Tower, Medium | ||
Line 309: | Line 307: | ||
| | | | ||
|40??? | |40??? | ||
− | | | + | | |
|---- | |---- | ||
|Turret Tower, Small | |Turret Tower, Small | ||
Line 322: | Line 320: | ||
| | | | ||
|20??? | |20??? | ||
− | | | + | | |
|---- | |---- | ||
|S.F Forward Headquarters | |S.F Forward Headquarters | ||
Line 335: | Line 333: | ||
| | | | ||
|82??? | |82??? | ||
− | | | + | | |
|---- | |---- | ||
|S.F Field Hospital | |S.F Field Hospital | ||
Line 348: | Line 346: | ||
| | | | ||
|164??? | |164??? | ||
− | | | + | | |
|---- | |---- | ||
|S.F Tactical Center | |S.F Tactical Center | ||
Line 361: | Line 359: | ||
| | | | ||
|328??? | |328??? | ||
− | | | + | | |
|---- | |---- | ||
|S.F Detachment Headquarters | |S.F Detachment Headquarters | ||
Line 374: | Line 372: | ||
| | | | ||
|656??? | |656??? | ||
− | | | + | | |
|---- | |---- | ||
|S.F Strategic Base | |S.F Strategic Base | ||
Line 387: | Line 385: | ||
| | | | ||
|1312??? | |1312??? | ||
− | | | + | | |
|---- | |---- | ||
|Merchant Tent | |Merchant Tent | ||
Line 413: | Line 411: | ||
|City Rank Rate | |City Rank Rate | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Bank | |Bank | ||
Line 426: | Line 424: | ||
|1500 | |1500 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Cantina | |Cantina | ||
Line 452: | Line 450: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Hospital | |Hospital | ||
Line 491: | Line 489: | ||
|25000 | |25000 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Large Garden | |Large Garden | ||
Line 504: | Line 502: | ||
|30000 | |30000 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Medium Garden | |Medium Garden | ||
Line 517: | Line 515: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Small Garden | |Small Garden | ||
Line 530: | Line 528: | ||
|10000 | |10000 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Garage | |Garage | ||
Line 543: | Line 541: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
− | | | + | | |
|---- | |---- | ||
|Mission Terminal | |Mission Terminal | ||
Line 556: | Line 554: | ||
|1500 | |1500 | ||
| | | | ||
− | | | + | | |
|---- | |---- | ||
|Fountain | |Fountain | ||
Line 569: | Line 567: | ||
|1500 | |1500 | ||
| | | | ||
− | | | + | | |
|---- | |---- | ||
|Trainer | |Trainer | ||
Line 582: | Line 580: | ||
|1500 | |1500 | ||
| | | | ||
− | | | + | | |
|---- | |---- | ||
|Streetlamp | |Streetlamp | ||
Line 595: | Line 593: | ||
|1500 | |1500 | ||
| | | | ||
− | | | + | | |
|---- | |---- | ||
|Statue | |Statue | ||
Line 608: | Line 606: | ||
|1500 | |1500 | ||
| | | | ||
− | | | + | | |
|---- | |---- | ||
|} | |} |
Latest revision as of 15:45, 4 July 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsStructures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.
To use the deed and place the structure the player must click on the deed and choose the Use Deed radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure highlights as green while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure highlights as red then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player. Once the structure is placed, a waypoint is created and activated for the structure's location and an e-mail is sent. The email informs the player of their remaining lots after placing the structure. Structure Rates ChartThe break down for all structures are as follows:
No Build RadiiSource References
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