Difference between revisions of "Factory Redeeding (Game Mechanics)"
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(→Structure Rates Chart) |
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Line 108: | Line 108: | ||
|'''Weekly maintenance''' | |'''Weekly maintenance''' | ||
|'''Repair Costs per condition''' | |'''Repair Costs per condition''' | ||
+ | |'''Lots Taken''' | ||
|---- | |---- | ||
|Player House, Small | |Player House, Small | ||
Line 120: | Line 121: | ||
| | | | ||
|4 | |4 | ||
+ | |2 | ||
|---- | |---- | ||
|Player House, Medium | |Player House, Medium | ||
Line 132: | Line 134: | ||
| | | | ||
|12 | |12 | ||
+ | |2 | ||
|---- | |---- | ||
|Player House, Large | |Player House, Large | ||
Line 144: | Line 147: | ||
| | | | ||
|21 | |21 | ||
+ | |5 | ||
|---- | |---- | ||
|Factory | |Factory | ||
Line 156: | Line 160: | ||
| | | | ||
|50 | |50 | ||
+ | |1 | ||
|---- | |---- | ||
|Power Generator | |Power Generator | ||
Line 168: | Line 173: | ||
| | | | ||
|60 | |60 | ||
+ | |1 | ||
|---- | |---- | ||
|Personnal Harvester | |Personnal Harvester | ||
Line 180: | Line 186: | ||
| | | | ||
|30 | |30 | ||
+ | |1 | ||
|---- | |---- | ||
|Medium Harvester | |Medium Harvester | ||
Line 192: | Line 199: | ||
| | | | ||
|60 | |60 | ||
+ | |1 | ||
|---- | |---- | ||
|Heavy Harvester | |Heavy Harvester | ||
Line 204: | Line 212: | ||
| | | | ||
|90 | |90 | ||
+ | |1 | ||
|---- | |---- | ||
|Guild Hall | |Guild Hall | ||
Line 216: | Line 225: | ||
| | | | ||
|41 | |41 | ||
+ | |5 | ||
|---- | |---- | ||
|Covert Detector | |Covert Detector | ||
Line 228: | Line 238: | ||
| | | | ||
|10??? | |10??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Block, Large | |Turret Block, Large | ||
Line 240: | Line 251: | ||
| | | | ||
|60??? | |60??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Block, Medium | |Turret Block, Medium | ||
Line 252: | Line 264: | ||
| | | | ||
|40??? | |40??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Block, Small | |Turret Block, Small | ||
Line 264: | Line 277: | ||
| | | | ||
|20??? | |20??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Dish, Small | |Turret Dish, Small | ||
Line 276: | Line 290: | ||
| | | | ||
|20??? | |20??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Dish, Large | |Turret Dish, Large | ||
Line 288: | Line 303: | ||
| | | | ||
|60??? | |60??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Tower, Large | |Turret Tower, Large | ||
Line 300: | Line 316: | ||
| | | | ||
|60??? | |60??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Tower, Medium | |Turret Tower, Medium | ||
Line 312: | Line 329: | ||
| | | | ||
|40??? | |40??? | ||
+ | | | ||
|---- | |---- | ||
|Turret Tower, Small | |Turret Tower, Small | ||
Line 324: | Line 342: | ||
| | | | ||
|20??? | |20??? | ||
+ | | | ||
|---- | |---- | ||
|S.F Forward Headquarters | |S.F Forward Headquarters | ||
Line 336: | Line 355: | ||
| | | | ||
|82??? | |82??? | ||
+ | | | ||
|---- | |---- | ||
|S.F Field Hospital | |S.F Field Hospital | ||
Line 348: | Line 368: | ||
| | | | ||
|164??? | |164??? | ||
+ | | | ||
|---- | |---- | ||
|S.F Tactical Center | |S.F Tactical Center | ||
Line 360: | Line 381: | ||
| | | | ||
|328??? | |328??? | ||
+ | | | ||
|---- | |---- | ||
|S.F Detachment Headquarters | |S.F Detachment Headquarters | ||
Line 372: | Line 394: | ||
| | | | ||
|656??? | |656??? | ||
+ | | | ||
|---- | |---- | ||
|S.F Strategic Base | |S.F Strategic Base | ||
Line 384: | Line 407: | ||
| | | | ||
|1312??? | |1312??? | ||
+ | | | ||
|---- | |---- | ||
|Merchant Tent | |Merchant Tent | ||
Line 396: | Line 420: | ||
| | | | ||
|4 | |4 | ||
+ | |1 | ||
|---- | |---- | ||
|City Hall | |City Hall | ||
Line 408: | Line 433: | ||
|City Rank Rate | |City Rank Rate | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Bank | |Bank | ||
Line 420: | Line 446: | ||
|1500 | |1500 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Cantina | |Cantina | ||
Line 432: | Line 459: | ||
| | | | ||
|4??? | |4??? | ||
+ | |5 | ||
|---- | |---- | ||
|Cloning Facility | |Cloning Facility | ||
Line 444: | Line 472: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Hospital | |Hospital | ||
Line 456: | Line 485: | ||
| | | | ||
|4??? | |4??? | ||
+ | |3 | ||
|---- | |---- | ||
|Theater | |Theater | ||
Line 468: | Line 498: | ||
| | | | ||
|4??? | |4??? | ||
+ | |3 | ||
|---- | |---- | ||
|Shuttleport | |Shuttleport | ||
Line 480: | Line 511: | ||
|25000 | |25000 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Large Garden | |Large Garden | ||
Line 492: | Line 524: | ||
|30000 | |30000 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Medium Garden | |Medium Garden | ||
Line 504: | Line 537: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Small Garden | |Small Garden | ||
Line 516: | Line 550: | ||
|10000 | |10000 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Garage | |Garage | ||
Line 528: | Line 563: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
+ | | | ||
|---- | |---- | ||
|Mission Terminal | |Mission Terminal | ||
Line 539: | Line 575: | ||
|1000 | |1000 | ||
|1500 | |1500 | ||
+ | | | ||
| | | | ||
|---- | |---- | ||
Line 551: | Line 588: | ||
|1000 | |1000 | ||
|1500 | |1500 | ||
+ | | | ||
| | | | ||
|---- | |---- | ||
Line 563: | Line 601: | ||
|1000 | |1000 | ||
|1500 | |1500 | ||
+ | | | ||
| | | | ||
|---- | |---- | ||
Line 575: | Line 614: | ||
|1000 | |1000 | ||
|1500 | |1500 | ||
+ | | | ||
| | | | ||
|---- | |---- | ||
Line 587: | Line 627: | ||
|1000 | |1000 | ||
|1500 | |1500 | ||
+ | | | ||
| | | | ||
|---- | |---- |
Latest revision as of 15:47, 4 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsRedeeding is the process of reclaiming the original deed used to generate a particular structure. To redeed a structure a player must pay a fixed fee for the structure. This fee is based off of a simple calculation which is: 50 x maintenance rate where maintenance rate is the hourly rate at which the structure is currently charging. For example a structure with a maintenance rate of 90 will have a redeed cost of 4500 credits in which the player must have in order to reclaim the structure. This process is affected by the current maintenance pool and condition value on the structure. The structure will use any currently available maintenance in the pool to deduct the re-deed fee from. Structures that have any condition loss below 100% cannot have their deeds reclaimed until the structure's condition loss has been repaired. Additionally a structure cannot be re-deeded if the maintenance pool in the structure is insufficient to cover the cost of re-deeding it. Any structure that is re-deeded without paying the maintenance cost will be destroyed. Furthermore the player re-deeding the structure must be the structure lot owner.
Surplus Maintenance and Power remains during a re-deed; if you examine the deed in your inventory, it will show the amount of maintenance and power in the harvester.
Re-deedingTo initiate the re-deeding process the player must click on the Structure Management radial menu and select the Destroy Structure radial option. Once clicked, one of two new Sui Windows will pop up informing the player of whether or not they can redeed the structure. One of the types of windows the player may see is shown if they do not have enough credits that are needed to re-deed the structure. If the player receives this notification and continues with the re-deeding process, then they will simply destroy the structure and will not reclaim the deed. The second type of window a player may see displayed, is shown when they have sufficient credits to support the re-deeding process and can proceed with reclaiming the deed. After players move past the confirmation window phase of the process, they are then presented with another SUI prompt which requires them to enter a random 6 digit code into an input window. Entering this randomly generated code correctly and pressing the OK button will then remove the structure from the game world and the player will collect their deed (or simply destroy the structure if they didn't have sufficient credits in the maintenance pool).
Structure Rates ChartThe break down for all structures are as follows:
Source References
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