Difference between revisions of "Harvester Placement (Game Mechanics)"

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(Structure Rates Chart)
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== Game Mechanics ==
 
== Game Mechanics ==
  
Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.
 
  
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Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the [[media:FactoryRenaming1.jpg|Structure Management]] radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new [[media:FactoryRenaming2.jpg|SUI window]] allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command (ex. /nameStructure Go Daddy! )will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.
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Color may be applied to structure names, bags/backpacks, basic text, and certain chat.
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Basic text includes Emails, descriptions area, bio, and /note. Chat that may be colored includes auction, vendor barking, AFK reply, reply, guild. Basically everything except spoken chat like yell, say, and shout. These colors are based on hexadecimal RGB color codes, as used in HTML. To change the text color of a line you need a backslash ("\") followed by a hash sign ("#") and then your 6 character color code. Putting it all together with a couple of examples, a pure red color would be \#FF0000 or a nice, dark orange would be \#FF8C00
  
To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player.
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An example would be:
  
Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an e-mail is sent. The [[media:FactoryEmails2.jpg|email]] informs the player of their remaining lots after placing the structure.
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\#006400My House\#ffffff<br>
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\#FFD700In the middle of my street\#ffffff
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Note: When an structure is placed into the game world, it takes on its base item name given to it, regardless of what the deed itself is called. For example an heavy mineral harvester deed labeled Joe Blow's Mining Express is called Heavy Mineral Harvester when placed in the world. When the structure is re-deeded, the deed will automatically rename itself to the base item name (Heavy Mineral Harvester), and thus remove the name given to it by the crafter. In the case of buildings, the structure's name (as it appears on the sign outside) is set to the player's name by default, i.e "Joe Blow's House, Joe Blow's Cantina" etc. A tatooine large house building deed named Joe Blow's Love Shack is called out in the game world as Joe Blow's House and when re-deeded, the deed becomes
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Tatooine Large House.
  
 
== Structure Rates Chart ==
 
== Structure Rates Chart ==
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<br><br>
 
<br><br>
 
== No Build Radii ==
 
  
 
==Source References==
 
==Source References==
  
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = Structure Naming 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://www.jard.co.uk/swg/guide-naming.shtml
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Revision as of 15:48, 4 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new SUI window allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command (ex. /nameStructure Go Daddy! )will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.


Color may be applied to structure names, bags/backpacks, basic text, and certain chat. Basic text includes Emails, descriptions area, bio, and /note. Chat that may be colored includes auction, vendor barking, AFK reply, reply, guild. Basically everything except spoken chat like yell, say, and shout. These colors are based on hexadecimal RGB color codes, as used in HTML. To change the text color of a line you need a backslash ("\") followed by a hash sign ("#") and then your 6 character color code. Putting it all together with a couple of examples, a pure red color would be \#FF0000 or a nice, dark orange would be \#FF8C00

An example would be:

\#006400My House\#ffffff
\#FFD700In the middle of my street\#ffffff


Note: When an structure is placed into the game world, it takes on its base item name given to it, regardless of what the deed itself is called. For example an heavy mineral harvester deed labeled Joe Blow's Mining Express is called Heavy Mineral Harvester when placed in the world. When the structure is re-deeded, the deed will automatically rename itself to the base item name (Heavy Mineral Harvester), and thus remove the name given to it by the crafter. In the case of buildings, the structure's name (as it appears on the sign outside) is set to the player's name by default, i.e "Joe Blow's House, Joe Blow's Cantina" etc. A tatooine large house building deed named Joe Blow's Love Shack is called out in the game world as Joe Blow's House and when re-deeded, the deed becomes Tatooine Large House.

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition Lots Taken
Player House, Small 800 16 3 4320 Yes 4 2
Player House, Medium 1700 34 4 5760 Yes 12 2
Player House, Large 2500 50 5 7200 Yes 21 5
Factory 2500 50 6 1000 Yes 50 50 1
Power Generator 3000 60 6 1000 Yes 60 1
Personnal Harvester 1500 30 6 1000 Yes 25 30 1
Medium Harvester 3000 60 6 1000 Yes 50 60 1
Heavy Harvester 4500 90 6 1000 Yes 75 90 1
Guild Hall 5000 100 5 7200 Yes 41 5
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4 1
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4??? 5
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4??? 3
Theater 2500 50 5 7200 Yes 4??? 3
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



Source References

Source Source in Context
Structure Naming 1 http://www.jard.co.uk/swg/guide-naming.shtml