Difference between revisions of "House Manage Items (Game Mechanics)"
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− | Parameter values for each direction are between a range of 1-500. These values are actually incremental units of measurement. Each direction and value is included as a potential parameter when using the move command. All directions are relative to the player's current position, meaning that when a player issues a foward or back parameter in the move command, the item will be moved based on how the player is facing at the time. If the player is facing straight towards a wall with their back to a door and issue a move forward command on an item, the item will move towards the wall. If they turn around and face the door and issue the move forward command on the same item, the item will now move towards the door. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /move forward 500. The move command allows for interior objects to be placed anywhere while inside of a building cell. The move command is only usable on interior objects by structure administrators or the structure owner. | + | Parameter values for each direction are between a range of 1-500. These values are actually incremental units of measurement. Every 100 units is the equivalent of about 1 meter. Each direction and value is included as a potential parameter when using the move command. All directions are relative to the player's current position, meaning that when a player issues a foward or back parameter in the move command, the item will be moved based on how the player is facing at the time. If the player is facing straight towards a wall with their back to a door and issue a move forward command on an item, the item will move towards the wall. If they turn around and face the door and issue the move forward command on the same item, the item will now move towards the door. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /move forward 500. The move command allows for interior objects to be placed anywhere while inside of a building cell. The move command is only usable on interior objects by structure administrators or the structure owner. |
Revision as of 01:14, 5 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsBuilding item management is broken down into 2 sections:
Item MovementItems can be moved around individually, inside of a player building. The two commands used in this process are /move and /rotate. /move The /move command operates by repositioning a targeted item in one of four directions:
Parameter values for each direction are between a range of 1-500. These values are actually incremental units of measurement. Every 100 units is the equivalent of about 1 meter. Each direction and value is included as a potential parameter when using the move command. All directions are relative to the player's current position, meaning that when a player issues a foward or back parameter in the move command, the item will be moved based on how the player is facing at the time. If the player is facing straight towards a wall with their back to a door and issue a move forward command on an item, the item will move towards the wall. If they turn around and face the door and issue the move forward command on the same item, the item will now move towards the door. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /move forward 500. The move command allows for interior objects to be placed anywhere while inside of a building cell. The move command is only usable on interior objects by structure administrators or the structure owner.
/rotate The /rotate command operates by repositioning a targeted item in one of two directions through changing its facing axis position: left or right. Other values are added as parameters. Each axis position has a value range of 1-180 which are a representation of units of measurement in degrees. 1 to 180 represent clockwise rotation where as -180 to -1 represent counterclockwise rotation. Each direction and value is included as a potential parameter when using the rotate command. An object can only be moved in one direction at a time however. An example of proper syntax for the command is: /rotate left 180. If the rotate command is sent without a value parameter, the default action is to cause item rotation 90 degrees clockwise.
Alternatively a player can use the radial menu to move in increments of 90 degrees at a time. To rotate using the radial menu, the player must left click and hold down on their item and then place the cursor over the Rotate radial menu. Once this is done the Rotate Left and Rotate Right options will appear. The Right direction sends objects in a clockwise direction where as using Left will turn objects Counterclockwise.
Source References
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