Difference between revisions of "House Status (Game Mechanics)"
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The structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the [[media:Housing2.jpg|Structure Management]] radial menu and choose the Status option. Upon chosing this option the [[media:PlayerHouseCityTaxes.jpg|Structure Status]] window appears. | The structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the [[media:Housing2.jpg|Structure Management]] radial menu and choose the Status option. Upon chosing this option the [[media:PlayerHouseCityTaxes.jpg|Structure Status]] window appears. | ||
− | Alternatively, players may select the structure and use the /structureStatus command. | + | Alternatively, players may select the structure management terminal and use the /structureStatus command. |
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* [[media:PlayerHouseCityTaxes.jpg|Maintenance Rate]] | * [[media:PlayerHouseCityTaxes.jpg|Maintenance Rate]] | ||
* [[media:GCW-Tactical-CenterMaintenance.jpg|Property Tax]] | * [[media:GCW-Tactical-CenterMaintenance.jpg|Property Tax]] | ||
+ | * [[media:PlayerHouseCityTaxes.jpg|Number of Items In Building]] | ||
* [[media:PlayerHouseCityTaxes.jpg|Merchant Modifier]] | * [[media:PlayerHouseCityTaxes.jpg|Merchant Modifier]] | ||
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'''You Have Declared Your Residency Here''' | '''You Have Declared Your Residency Here''' | ||
− | This informs the owner of the structure that they have chosen this particular building as their residency. | + | This informs the owner of the structure that they have chosen this particular building as their residency. This only shows up after the player has declared residency at this structure. |
'''Privacy Status''' | '''Privacy Status''' | ||
− | This stat tells whether or not the structure can be entered by the public or persons not immediately on the entry list. This stat is not applicable to factories and harvesters and is set to private for these structures. | + | This stat tells whether or not the structure can be entered by the public or persons not immediately on the entry list. This stat is not applicable to factories and harvesters and is set to private for these structures. Valid values are "This structure is public" and "This structure is private" |
'''Condition''' | '''Condition''' | ||
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− | Property tax is a percentage that gets added to the regular maintenance of a structure inside a Player City limits. For example, a structure that costs 100 credits per hour to maintain that was located in a Player City with a 10% Property Tax the structure terminal would indicate that it costs 110 credits per hour and remove from the maintenance pool accordingly. This applies to any structure, not just houses. | + | Property tax is a percentage that gets added to the regular maintenance of a structure inside a Player City limits. For example, a structure that costs 100 credits per hour to maintain that was located in a Player City with a 10% Property Tax the structure terminal would indicate that it costs 110 credits per hour and remove from the maintenance pool accordingly. This applies to any structure, not just houses. Property Tax only shows up if the city has been issued a tax. |
+ | '''Number of Items In Building''' | ||
+ | This informs the player of the total number of items that have been dropped inside the building. | ||
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+ | '''Merchant Modifier''' | ||
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+ | This is the amount that the maintenance rate is reduced by through having the merchant ability "Reduced maintenance fees." This attribute only shows up when a structure has had maintenance paid into its pool by a player who has this ability. This ability reduces maintenance rates on structures by 20% of their current value. The modified rate is shown to the left with the original unmodified rate displayed on the right in parenthesis. | ||
Latest revision as of 02:20, 5 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThe structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the Structure Management radial menu and choose the Status option. Upon chosing this option the Structure Status window appears. Alternatively, players may select the structure management terminal and use the /structureStatus command.
The owner stat lists the character whose lot is being used to keep the structure on. This is the ultimate administrator of the structure and to whom all admin rights spur from.
This informs the owner of the structure that they have chosen this particular building as their residency. This only shows up after the player has declared residency at this structure.
This stat tells whether or not the structure can be entered by the public or persons not immediately on the entry list. This stat is not applicable to factories and harvesters and is set to private for these structures. Valid values are "This structure is public" and "This structure is private" Condition This is the hitpoint value of the structure as a percentage. Cost to repair structure where condition loss has occured shows up here to. Maintenance Pool This is the amount of credits that are currently invested into the structure and displays how long (in days, hours, minutes) the structure can continue existing before condition loss occurs.
This lists the amount of credits per hour that the structure takes from the maintenance pool in order to keep the structure from decaying
Property Tax
This informs the player of the total number of items that have been dropped inside the building.
Merchant Modifier This is the amount that the maintenance rate is reduced by through having the merchant ability "Reduced maintenance fees." This attribute only shows up when a structure has had maintenance paid into its pool by a player who has this ability. This ability reduces maintenance rates on structures by 20% of their current value. The modified rate is shown to the left with the original unmodified rate displayed on the right in parenthesis.
Source References
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