Difference between revisions of "Factory Status (Game Messages)"

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(System Messages)
(System Messages)
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||You must be in a building or near an installation to use that command.
 
||You must be in a building or near an installation to use that command.
 
||Message a player receives if they attempt to use the /structureStatus command and are beyond the 32 meter range from which to use the /structureStatus command on a structure.
 
||Message a player receives if they attempt to use the /structureStatus command and are beyond the 32 meter range from which to use the /structureStatus command on a structure.
||Examples
+
||[[Factory Status 1 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
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||Your /structureStatus target has changed. Cancelling refesh.
 
||Your /structureStatus target has changed. Cancelling refesh.
 
||Message a player gets if they have the structure status SUI window open from one structure and then they hit refresh on this window after having selected another structure in the targeting reticle.
 
||Message a player gets if they have the structure status SUI window open from one structure and then they hit refresh on this window after having selected another structure in the targeting reticle.
||Examples
+
||[[Factory Status 2 (Example)|Example]]
  
  

Revision as of 18:52, 5 July 2009




Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
command_no_building /string/en/ player_structure.stf internal_command_string You must be in a building or near an installation to use that command. Message a player receives if they attempt to use the /structureStatus command and are beyond the 32 meter range from which to use the /structureStatus command on a structure. Example
changed_structurestatus /string/en/ player_structure.stf internal_command_string Your /structureStatus target has changed. Cancelling refesh. Message a player gets if they have the structure status SUI window open from one structure and then they hit refresh on this window after having selected another structure in the targeting reticle. Example


ID Value /string/en/ player_structure.stf internal_command_string System Message Text Notes Examples


ID Value /string/en/ player_structure.stf internal_command_string System Message Text Notes Examples


ID Value /string/en/ player_structure.stf internal_command_string System Message Text Notes Examples


ID Value /string/en/ player_structure.stf internal_command_string System Message Text Notes Examples