Difference between revisions of "Factories (Game Mechanics)"

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==Factory Types==
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== System Messages ==
===Wearables===
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Wearable factories allow for the production of clothing, armor and apparel schematics from the artisan, armorsmith and tailor professions. These are linked to schematics from the clothing and armor crafting tools.
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===Equipment===
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Equipment factories allow for the production of items, weapons and goods from weaponsmith, aritisan, droid engineer and shipwright professions. These factories are linked to schematics that can be used by Weapon, droid and general item crafting tools.
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===Food And Chemical===
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Food and chemical factories allow for the production of medical equipment and food related items from the artisan, medic, doctor, combat medic, chef professions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools.
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===Structure And Furniture===
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Structure and furniture factories allow for hte production of structures and furniture built by architects. These factories are linked to the schematics that can be used by Structure and furniture crafting tools.
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==FAQ==
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* [[Factory Placement (Game Messages)|Placing a Factory]]
===General===
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* [[Factory Naming (Game Messages)|Naming a Factory]]
*Factories use one structure lot
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* [[Factory Add Power (Game Messages)|Adding Power]]
*Factory runs give no XP
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* [[Factory Add Maintenance (Game Messages)|Adding Maintenance]]
*Factories operate also when you are logged out
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* [[Factory Add Schematic (Game Messages)|Add / Remove Manufacturing Schematic]]
*Factories operate until out of resources or the schematic is used up
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* [[Factory Manage Resources (Game Messages)|Managing Resources]]
*Players on the Hopper list can just access the Input and Output Hoppers.
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* [[Factory Starting (Game Messages)|Start Manufacturing]]
*Players at the Admin list can do whatever, but only the owner can rename or destroy/redeed the factory.
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* [[Factory Examine (Game Messages)|Factory Production Examination]]
*It is possible to add to and remove items from the Input Hopper, however only removing items is allowed in the Output Hopper.
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* [[Factory Status (Game Messages)|Checking Status]]
*Factory input and output hoppers can hold 100 items each.
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* [[Factory Administration (Game Messages)|Factory Administration]]
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* [[Factory Redeeding (Game Messages)|Factory Re-Deeding]]
  
===How to tell which factory is used to make each item===
 
The factories are matched to the specialized crafting tool. So if a schematic shows up in the crafting tool then it is built in that kind of factory. e.g. furniture is found in the structure crafting tool and is therefore built in the structure factory.<br>
 
  
===Manufacture Schematics===
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== E-mails ==
  
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* [[Construction Complete (Game Messages)|Construction Complete]]<br>
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* [[Structure maintenance pool empty! (Game Messages)|Structure maintenance pool empty!]]<br>
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* [[Structure Damaged Destroyed (Game Messages)|Structure Damaged!]]<br>
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* [[Manufacturing station finished1 (Game Messages)|Manufacturing station finished]]<br>
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* [[Out of power (Game Messages)|Out of power]]<br>
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* [[Out of ingredients2 (Game Messages)|Out of ingredients]]<br>
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* [[Out of ingredients3 (Game Messages)|Out of ingredients]]<br>
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* [[Your structure has been condemned! (Game Messages)|Your structure has been condemned!]]<br>
  
If you have created a manufacturing schematic in place of creating an object, you can use it on an automated factory to mass-produce the object. Depending on how many items you created the schematic to produce, you will walk away with more items in less time (automated factories will continue to create the object even if you are offline).
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== Radial Menus ==
  
When you use a manufacturing schematic, you will need to insert the proper amount of resources listed in the schematic into the factory. Once you have everything set, you can the start producing these objects, which will deposit themselves into a crate that only you can access.
 
  
The benefits of using an automatic factory is that, if you create a manufacturing schematic with good outcomes, you can create multiple objects of that same exact specification. In addition, you will not have to craft all of the objects by hand. Let the machine do it for you.
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* [[FactoryUsingDeed Radial Menu (Game Messages)|Using Deed]]
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* [[FactoryStructureManagement Radial Menu (Game Messages)|Structure Management]]
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* [[FactoryAdministration Radial Menu (Game Messages)|Structure Permissions]]
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* [[FactoryOptions Radial Menu (Game Messages)|Options]]
  
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== SUI Prompts ==
  
  
A Manufacture Schematic is required to run a factory.<br>
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* [[Factory Naming SUI (Game Mechanics)|Naming a Factory]]
These can only be made by specialized crafting tools linked to a crafting station. <br>
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* [[Factory Add Power SUI (Game Messages)|Adding Power]]
Specialized crafting tools may only be used together with crafting stations of the same kind, they must match.<br>
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* [[Factory Add Maintenance SUI (Game Messages)|Adding Maintenance]]
Stand close to a Crafting Station, another screen, Finish Crafting, is displayed after the Crafting Summary. It normally has the options;
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* [[Factory Add Maintenance SUI2 Game Messages)|Add Maintenance Part 2]]
* Experiment
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* [[Factory Add Maintenance SUI3 Game Messages)|Add Maintenance Part 3]]
* Create Prototype
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* [[Factory Add Schematic SUI (Game Messages)|Add / Remove Manufacturing Schematic]]
* Create Manufacture Schematic
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* [[Factory Manage Resources SUI (Game Messages)|Managing Resources]]
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* [[Factory Examine SUI (Game Messages)|Factory Production Examination]]
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* [[Factory Status SUI (Game Mechanics)|Checking Status]]
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* [[Factory Administration SUI (Game Messages)|Factory Administration]]
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* [[Factory Administration SUI2 (Game Messages)|Factory Administration Part 2]]
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* [[Factory Redeeding SUI (Game Messages)|Factory Re-Deeding]]
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* [[Factory Redeeding SUI2 (Game Messages)|Factory Re-Deeding Part 2]]
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* [[Factory Redeeding SUI3 (Game Messages)|Factory Re-Deeding Part 3]]
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* [[Factory Redeeding SUI4 (Game Messages)|Factory Re-Deeding Part 4]]
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* [[Factory Redeeding SUI5 (Game Messages)|Factory Re-Deeding Part 5]]
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== Chat Log Files ==
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* [[http://wiki2.swganh.org/index.php/Image:StructureUsage1.txt Structure Usage 1]]
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==Factory Types==
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===Wearables===
 +
Wearable factories allow for the production of clothing, armor and apparel schematics from the artisan, armorsmith and tailor professions. These are linked to schematics from the clothing and armor crafting tools.
 +
===Equipment===
 +
Equipment factories allow for the production of items, weapons and goods from weaponsmith, aritisan, droid engineer and shipwright professions. These factories are linked to schematics that can be used by Weapon, droid and general item crafting tools.
 +
===Food And Chemical===
 +
Food and chemical factories allow for the production of medical equipment and food related items from the artisan, medic, doctor, combat medic, chef professions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools.
 +
===Structure And Furniture===
 +
Structure and furniture factories allow for hte production of structures and furniture built by architects. These factories are linked to the schematics that can be used by Structure and furniture crafting tools.
  
After experimenting this screen shows up again.<br>
 
  
Click "Create a Manufacture Schematic".<br>
 
  
It will use up the resources and components, but no item is produced. Rather, a Manufacture Schematic is uploaded to your Datapad in the Data Tab.<br>
 
  
Manufactured items will all get identical serial numbers from the particular Manufacture Schematic.
 
  
If a schematic calls for 2 or more identical components in any one slot, then they must all have identical serial number. If it calls for 2 or more similar components, then the serial numbers do not have to match.
 
  
Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100.
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== Manufacture Schematics ==
  
===How many items will a factory produce?===
 
  
Up to 1000. When you create the blueprint schematic you can set the number of uses on it (default is max, which is 1000). Most people just leave it at that, and if they need to limit the amount of items produced they just put enough resources into the input-hopper to produce the requested amount.
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A Manufacture Schematic is required to run a factory. If a player has created a manufacturing schematic in place of creating an object, the player can use it in an automated factory to mass-produce the object. These can only be made by specialized crafting tools near crafting stations to get the option of creating a manufacturing schematic. Manufactured items will all get identical serial numbers from the particular Manufacturing Schematic. Manufactured items come out into the factory output hopper as Factory Crates. Each crate is made up of a stack size of individual items inside. Default sizes differ from crate to crate depending on the item being made. Sizes are: 5, 7, 10, 15, 25, 50, and 100 stack sized crates.
Factory input and output hoppers can hold up to a maximum of 100 items (or crates) each.
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===How do I use a factory? Method 1===
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== Operating a Factory ==
  
* Craft a blueprint for the item you want to produce.
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* [[Factory Placement (Game Mechanics)|Placing a Factory]]
* Go to your factory.
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* [[Factory Naming (Game Mechanics)|Naming a Factory]]
* Open the radial-menu on the factory, select "Options" > "Access schematic slot"
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* [[Factory Add Power (Game Mechanics)|Adding Power]]
* Select the schematic from the list.
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* [[Factory Add Maintenance (Game Mechanics)|Adding Maintenance]]
* Select "Access station ingredient hopper"
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* [[Factory Add Schematic (Game Mechanics)|Add / Remove Manufacturing Schematic]]
* Drag and drop the resources required for the schematic into the hopper.
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* [[Factory Manage Resources (Game Mechanics)|Managing Resources]]
**If resources are unknown, click "Options" > "List ingredients needed for station"
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* [[Factory Starting (Game Mechanics)|Start Manufacturing]]
* Start the factory by selecting "Options" > "Start manufacturing objects"
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* [[Factory Examine (Game Mechanics)|Factory Production Examination]]
* The factory will now run until it runs out of power, has used up the resources, until it has produced as many items as you allowed the schematic to be used for, or if the hopper is full.
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* [[Factory Status (Game Mechanics)|Checking Status]]
====Notes====
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* [[Factory Administration (Game Mechanics)|Factory Administration]]
* At "Options" > "Access Schematic Slot"; add, switch, or remove Manufacture Schematics to/from the Datapad.
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* [[Factory Redeeding (Game Mechanics)|Factory Re-Deeding]]
* At "Options" > "List Resources"; a few seconds after adding a schematic a list with resource names and units can be retrieved.
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* While the factory is operating, clicking Options will open the Output Hopper, without stopping it.
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* Examining a running factory displays the current job batch and runtime for an item.
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* Each Complexity point of the final schematic equals 8 seconds of factory runtime.
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Latest revision as of 20:17, 5 July 2009

Game Documentation - Factories

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Architect This document is related to the Architect Profession.

System Messages


E-mails

Radial Menus

SUI Prompts


Chat Log Files

Factory Types

Wearables

Wearable factories allow for the production of clothing, armor and apparel schematics from the artisan, armorsmith and tailor professions. These are linked to schematics from the clothing and armor crafting tools.

Equipment

Equipment factories allow for the production of items, weapons and goods from weaponsmith, aritisan, droid engineer and shipwright professions. These factories are linked to schematics that can be used by Weapon, droid and general item crafting tools.

Food And Chemical

Food and chemical factories allow for the production of medical equipment and food related items from the artisan, medic, doctor, combat medic, chef professions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools.

Structure And Furniture

Structure and furniture factories allow for hte production of structures and furniture built by architects. These factories are linked to the schematics that can be used by Structure and furniture crafting tools.




Manufacture Schematics

A Manufacture Schematic is required to run a factory. If a player has created a manufacturing schematic in place of creating an object, the player can use it in an automated factory to mass-produce the object. These can only be made by specialized crafting tools near crafting stations to get the option of creating a manufacturing schematic. Manufactured items will all get identical serial numbers from the particular Manufacturing Schematic. Manufactured items come out into the factory output hopper as Factory Crates. Each crate is made up of a stack size of individual items inside. Default sizes differ from crate to crate depending on the item being made. Sizes are: 5, 7, 10, 15, 25, 50, and 100 stack sized crates.

Operating a Factory