Difference between revisions of "City Taxes (Game Mechanics)"

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Taxes are managed from the city management terminal and all tax information is public and can be seen there. There are five types of tax the Mayor can collect:<br><br>
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# Property Tax - Every player who owns a structure in the city pays a percentage of their maintenance as property tax. This amount is automatically added into the structure maintenance and is charged per hour in keeping with the scheduled maintenance payment of the structure. When a player examines a structure they can see the hourly maintenance rate and it will state on that dialog box what the city's taxes are.
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# Income Tax - A flat fee tax charged to every citizen of the city. The money is automatically removed from the player's bank and is charged to citizens on a weekly basis (an e-mail "reciept" is sent to the taxed player when the tax has been removed from their account). This tax has a cap of 2000cr. If a player does not have the funds to pay the tax, the Mayor is notified of a delinquent payment.
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# Sales Tax - A sales tax is added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and the tax is calculated in when the item is listed on the vendor for viewing; this tax also applies to items offered to a vendor. Tax is collected at the time of purchase. (**This tax is currently bugged. The tax is not always calculated into Merchant listings and the money never goes to the city treasury.**)
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# Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits. (**This tax is currently bugged. The ticket fee is added to all tickets, but the money for the fee is only added to the city treasury on outbound tickets purchased in the Player City.)
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# Garage Fee - A percentage tax added into the total repair fee at the city garage.
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Q: When can I place (insert desired structure or decoration here)?
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A: Some Politician skills cannot be used until a city reaches a certain rank and some structures cannot be placed without a minimum rank.
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At Rank 1 the city is allowed to have small gardens placed.
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At Rank 2 the city is allowed to have a bank, a garage and medium gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level with the proper Politician skill.
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At Rank 3 a Cloning Facility and large gardens may be placed as well as player-placed Hospital.
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At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.
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Exotic gardens require the "Place Exotic Garden" Politician skill (granted at City Customization IV), but use the normal size requirements as regular gardens....i.e. the medium Dathomir Tree garden counts as a medium garden for the city, but requires a Politician to have City Customization IV in order to place it.
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Q: How do I place a mission terminal or a skill trainer?
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A: A Mayor with Civic Policy I can use the /installmissionterminal command to place a terminal within city limits; the Mayor stands in the location where the terminal is to be placed, types the command and places the desired terminal using the pop-up window. A Mayor with Martial Policy 4 gains the ability to place faction terminals. A Mayor with Civic Policy 2 can use the /recruitskilltrainer command to place a skill trainer within city limits in the same manner that a terminal is placed.
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Q: How do I remove a structure, decoration, trainer, or terminal?
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A: A Mayor can remove structures by using the "Destroy Structure" command from the Structure Management Terminal; all civic structures can be redeeded if they are in 100% condition except City Hall. A Mayor can remove decorations, trainers and terminals via the radial menu for the item; only Mayors can see the "Remove" option available on these items.
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Q: I want to remove one of my city structures, but the Structure Terminal is buried! What do I do now?
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A: In many cases, using the /destroystructure option while standing in or very near the structure will bring up the pop-up window for the structure you wish to remove. The window will give information on what structure the window is for so you can confirm the proper structure has been selected.
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Q: The number of decorations/trainers I have in my city does not match what it says on the City Maintenance Terminal. How do I fix this so I am charged the proper amount in maintenance?
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A: Occassionaly when a trainer or a decoration is removed by the Mayor, the City Maintenance Terminal does not update the information properly. Contact a CSR if you discover this as they can generally solve the problem for you.
  
 
==Source References==
 
==Source References==

Revision as of 14:59, 7 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Taxes are managed from the city management terminal and all tax information is public and can be seen there. There are five types of tax the Mayor can collect:

  1. Property Tax - Every player who owns a structure in the city pays a percentage of their maintenance as property tax. This amount is automatically added into the structure maintenance and is charged per hour in keeping with the scheduled maintenance payment of the structure. When a player examines a structure they can see the hourly maintenance rate and it will state on that dialog box what the city's taxes are.
  2. Income Tax - A flat fee tax charged to every citizen of the city. The money is automatically removed from the player's bank and is charged to citizens on a weekly basis (an e-mail "reciept" is sent to the taxed player when the tax has been removed from their account). This tax has a cap of 2000cr. If a player does not have the funds to pay the tax, the Mayor is notified of a delinquent payment.
  3. Sales Tax - A sales tax is added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and the tax is calculated in when the item is listed on the vendor for viewing; this tax also applies to items offered to a vendor. Tax is collected at the time of purchase. (**This tax is currently bugged. The tax is not always calculated into Merchant listings and the money never goes to the city treasury.**)
  4. Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits. (**This tax is currently bugged. The ticket fee is added to all tickets, but the money for the fee is only added to the city treasury on outbound tickets purchased in the Player City.)
  5. Garage Fee - A percentage tax added into the total repair fee at the city garage.

Q: When can I place (insert desired structure or decoration here)?

A: Some Politician skills cannot be used until a city reaches a certain rank and some structures cannot be placed without a minimum rank.

At Rank 1 the city is allowed to have small gardens placed.

At Rank 2 the city is allowed to have a bank, a garage and medium gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level with the proper Politician skill.

At Rank 3 a Cloning Facility and large gardens may be placed as well as player-placed Hospital.

At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.

Exotic gardens require the "Place Exotic Garden" Politician skill (granted at City Customization IV), but use the normal size requirements as regular gardens....i.e. the medium Dathomir Tree garden counts as a medium garden for the city, but requires a Politician to have City Customization IV in order to place it.

Q: How do I place a mission terminal or a skill trainer?

A: A Mayor with Civic Policy I can use the /installmissionterminal command to place a terminal within city limits; the Mayor stands in the location where the terminal is to be placed, types the command and places the desired terminal using the pop-up window. A Mayor with Martial Policy 4 gains the ability to place faction terminals. A Mayor with Civic Policy 2 can use the /recruitskilltrainer command to place a skill trainer within city limits in the same manner that a terminal is placed.

Q: How do I remove a structure, decoration, trainer, or terminal?

A: A Mayor can remove structures by using the "Destroy Structure" command from the Structure Management Terminal; all civic structures can be redeeded if they are in 100% condition except City Hall. A Mayor can remove decorations, trainers and terminals via the radial menu for the item; only Mayors can see the "Remove" option available on these items.

Q: I want to remove one of my city structures, but the Structure Terminal is buried! What do I do now?

A: In many cases, using the /destroystructure option while standing in or very near the structure will bring up the pop-up window for the structure you wish to remove. The window will give information on what structure the window is for so you can confirm the proper structure has been selected.

Q: The number of decorations/trainers I have in my city does not match what it says on the City Maintenance Terminal. How do I fix this so I am charged the proper amount in maintenance?

A: Occassionaly when a trainer or a decoration is removed by the Mayor, the City Maintenance Terminal does not update the information properly. Contact a CSR if you discover this as they can generally solve the problem for you.

Source References

Source Source in Context