Difference between revisions of "Targeting (Game Mechanics)"
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You can clear the combat queue with the mouse and clicking Clear on the combat queue pane or use Ctrl-Backspace. Finally you can issue the attack command via the radial menu with the mouse or from the keyboard (~1), or double click the new look target, or use the /attack or /combatAttack commands or icons. The next opponent that attacks you will become your new target or you can click on the opponent manually to make it the new lookat target. If he's a melee NPC, and is still running towards you, he wont become the target until after he has attacked). | You can clear the combat queue with the mouse and clicking Clear on the combat queue pane or use Ctrl-Backspace. Finally you can issue the attack command via the radial menu with the mouse or from the keyboard (~1), or double click the new look target, or use the /attack or /combatAttack commands or icons. The next opponent that attacks you will become your new target or you can click on the opponent manually to make it the new lookat target. If he's a melee NPC, and is still running towards you, he wont become the target until after he has attacked). | ||
− | In general, to handle multiple attackers you want to 1) switch look targets | + | In general, to handle multiple attackers you want to |
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+ | * 1) switch look targets | ||
+ | * 2) clear your combat queue, and then | ||
+ | * 3) attack. | ||
To cycle back to all previous targets (living or dead) the player must issue the SHIFT + CTRL + ; keys. | To cycle back to all previous targets (living or dead) the player must issue the SHIFT + CTRL + ; keys. | ||
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==Source References== | ==Source References== |
Revision as of 12:43, 15 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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TargetingSWG uses a system for targeting opponents that utilizes two features, a Look At target and a Target In Reticle. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets.
The easiest way to check to see if this is the case is to look at the upper right hand corner of your screen, where it lists what you have targeted. If it's not the opponent that's attacking you, clear your target by clicking on an empty piece of ground or by hitting escape. You can clear the combat queue with the mouse and clicking Clear on the combat queue pane or use Ctrl-Backspace. Finally you can issue the attack command via the radial menu with the mouse or from the keyboard (~1), or double click the new look target, or use the /attack or /combatAttack commands or icons. The next opponent that attacks you will become your new target or you can click on the opponent manually to make it the new lookat target. If he's a melee NPC, and is still running towards you, he wont become the target until after he has attacked). In general, to handle multiple attackers you want to
Source References
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