Difference between revisions of "Targeting (Game Mechanics)"
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− | If you have something else in the look at target, and combat begins, you do not automatically switch to your opponent in reticle. Any specials or actions that are lined up in the Combat Queue are attempted against what you do have targeted in the look at target. If the current look at target is an inanimate object (like a harvester) or a corpse, then the client will not be able to execute these commands. | + | If you have something else in the look at target, and combat begins, you do not automatically switch to your opponent in reticle. Any specials or actions that are lined up in the Combat Queue are attempted against what you do have targeted in the look at target. If the current look at target is an inanimate object (like a harvester) or a corpse, then the client will not be able to execute these commands. This doesnt mean however that the player will not respond to attacks. The player's target in reticle is attacked using the player's default attack response however the player's special attacks will remain on the look at target until the player switches the look at target to the attacking target in reticle. |
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The easiest way to check to see if this is the case is to look at the upper right hand corner of your screen, where it lists what you have targeted. If it's not the opponent that's attacking you, clear your target by clicking on an empty piece of ground or by hitting escape. | The easiest way to check to see if this is the case is to look at the upper right hand corner of your screen, where it lists what you have targeted. If it's not the opponent that's attacking you, clear your target by clicking on an empty piece of ground or by hitting escape. |
Revision as of 12:48, 15 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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TargetingSWG uses a system for targeting opponents that utilizes two features, a Look At target and a Target In Reticle. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets.
In general, to handle multiple attackers you want to
Source References
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