Difference between revisions of "Targeting (Game Mechanics)"
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== Targeting == | == Targeting == | ||
− | SWG uses a system for targeting opponents that utilizes two features, a Look At target and a Target In Reticle. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets. | + | SWG uses a system for targeting opponents that utilizes two features, a [[image:screenShot0009.jpg|Look At target]] and a [[image:screenShot0008.jpg|Target In Reticle]]. You can switch look at targets with the mouse or use the TAB key. The target in reticle remains the target in which the player is actively engaging/attacking or being attacked by. Until you /attack or /combatAttack the look at target you will not switch 'combat' targets. |
Revision as of 13:11, 15 July 2009
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Game Mechanics - Mechanics Category
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