Difference between revisions of "Combat Flag (Game Mechanics)"
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* Player moves to 150 meters or farther from the hostile creature/npc. | * Player moves to 150 meters or farther from the hostile creature/npc. | ||
− | * Combat ensues for a given period of time where neither the creature/npc or player attack one another | + | * Combat ensues for a given period of time where neither the creature/npc or player attack one another (presumably after 60 seconds) |
− | * Target becomes incapacitated | + | * Player or Target becomes incapacitated |
− | * Target dies | + | * Player or Target dies |
==Source References== | ==Source References== |
Revision as of 17:08, 16 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsEngaging In CombatFighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long both player and target have a line of sight to the other and any of the following are also occuring:
A player may engage in combat on a target by clicking on the target or tabbing and then selecting the radial menu for that target and hitting the Attack radial option or alternatively they may issue the /combatAttack command while maintaining the target or simply double click on the target while within weapon range. Disengaging from combatThe Peace Command: Using the peace command will clear all currently queued commands and the player will cease attacking. Once issued the player will stop attacking although the target wont necessarily stop combat. Peace will essentially return the player to their state prior to entering combat and the player will respond to attacks made against them with using default attacks. The /peace command will not stop commands that are already in process of being executed however. Peace will also not work if the player is in the Berserk state.
Example 1. Player attacks an npc then runs to escape from it. The player initiates the /peace command and stops attacking back. The npc remains in pursuit for a while longer and then halts the chase and returns back. The player is now out of combat.
Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace. Both players are now out of combat.
Source References
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