Difference between revisions of "Combat Queue (Game Mechanics)"
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When a player enters combat, a combat queue is created on the upper right portion of the screen. | When a player enters combat, a combat queue is created on the upper right portion of the screen. | ||
− | The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue. Each command/action takes one round of combat to accomplish. By default, players in combat execute their default attack until a command is issued into the queue and after the queued actions have run their course, the player will return to default attacks. | + | The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue. Each command/action takes one round of combat to accomplish. By default, players in combat execute their default attack (auto attack) until a command is issued into the queue and after the queued actions have run their course, the player will return to default attacks. |
Latest revision as of 20:39, 19 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsWhen a player enters combat, a combat queue is created on the upper right portion of the screen. The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue. Each command/action takes one round of combat to accomplish. By default, players in combat execute their default attack (auto attack) until a command is issued into the queue and after the queued actions have run their course, the player will return to default attacks.
The combat queue can be cleared in several ways:
Using the peace command will clear all currently queued commands and also stop combat for the player. The /peace command will not stop commands that are already in process of being executed however. Using the clearCombatQueue command will clear all currently queued commands but does not stop combat for the player.
Source References
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