Difference between revisions of "Creature Social Behavior (Game Mechanics)"

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Herd creatures move in groups but do not assist each other unless they are also flagged as being Pack creatures. Herding behavior essentially mirrors real-world creatures that stick near other like herd animals. These creatures will follow around other herd creatures of their species. If the creatures are split up (for whatever reasons) then they will try to find the nearest herd creature of their species at the lair. Creatures should always remain within the 64 meter tether of their lair spawn point.
 
Herd creatures move in groups but do not assist each other unless they are also flagged as being Pack creatures. Herding behavior essentially mirrors real-world creatures that stick near other like herd animals. These creatures will follow around other herd creatures of their species. If the creatures are split up (for whatever reasons) then they will try to find the nearest herd creature of their species at the lair. Creatures should always remain within the 64 meter tether of their lair spawn point.
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== Pack ==
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Pack animals will assist other creatures of their social group if the friendly member is under attack. Pack animals will assist friendly targets up to 45 meters away.
  
 
==Source References==
 
==Source References==

Revision as of 23:59, 19 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Creatures in SWG engage in a number of social behaviors within their own species as well as in with hostile targets. A list of creature behaviors is as follows:

  • Scout
  • Herd
  • Pack
  • Carnivore
  • Herbivore
  • Lair Healing

Scout

Scouting behavior is linked to creatures flagged as Scouts. A scout can only appear in a lair that can spawn 5 creatures. Of these five creatures, one will be created as a scout and upon being attacked or if it is assisting another creature of its social group, it will then run to the lair. When the scout reaches the lair, all creatures associated with that lair will be alerted, become hostile and then go after the attacker and any grouped party members.


Herd

Herd creatures move in groups but do not assist each other unless they are also flagged as being Pack creatures. Herding behavior essentially mirrors real-world creatures that stick near other like herd animals. These creatures will follow around other herd creatures of their species. If the creatures are split up (for whatever reasons) then they will try to find the nearest herd creature of their species at the lair. Creatures should always remain within the 64 meter tether of their lair spawn point.


Pack

Pack animals will assist other creatures of their social group if the friendly member is under attack. Pack animals will assist friendly targets up to 45 meters away.

Source References

Source Source in Context