Difference between revisions of "Creature Stalking (Game Mechanics)"

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here's my latest test run...
  
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server: TestCenter. your results may vary.
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SOLO: the pets, droids, and vehicles were all in the datapad, and not in the field (group aggro can confuse the data). no other players were in the region.
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skillmods: +34 total maskscent, of which +25 was working (note: I can confirm that the +25 is working on top of the +100 base FOR THE TIMER TO RE-APPLY, and FOR THE DURATION. the efficacy is really too soft to test well). I had jawa beer on me, but wasn't consuming it.
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targets: shaupaut hunters. they're stalkers, and I've had problems with them before.
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technique and results:
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/peace.
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walk, unmasked, into range of stalking. get 2 messages, maskscent, get one MORE message. server/client lag (happened on two seperate occasions)?
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walk about 15 meters from masking point.
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wait.
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mob ran to my former position, stood around a bit, and went back to what it was doing.
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I circled a bit, dropped maskscent, and picked up more stalker messages. masked again. stood there.
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mob ran to my position, stood around for a second, and attacked.
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STILL /PEACE'd, no weapon equipped, no damage dealt to the mob, I ran away. the mob dropped aggro (~100m or so?) and went back to the original spawn location.
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returned to spawn location, mask was still active, no stalker messages, no damage to previous aggro... at about 30-40 meters it immediately began attacking me.
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conclusions:
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mobs can aggro through maskscent if they've previously detected/aggro'd you (this seems odd to me, since usually /peace and no damage inflicted will keep re-aggro from happening).
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mobs can follow a stalk to aggro through a maskscent.
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maskscent will break the trail of a stalker IF you move from the last detected location.
  
 
==Source References==
 
==Source References==

Revision as of 14:55, 20 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

here's my latest test run...

server: TestCenter. your results may vary.

SOLO: the pets, droids, and vehicles were all in the datapad, and not in the field (group aggro can confuse the data). no other players were in the region.

skillmods: +34 total maskscent, of which +25 was working (note: I can confirm that the +25 is working on top of the +100 base FOR THE TIMER TO RE-APPLY, and FOR THE DURATION. the efficacy is really too soft to test well). I had jawa beer on me, but wasn't consuming it.

targets: shaupaut hunters. they're stalkers, and I've had problems with them before.

technique and results:

/peace. walk, unmasked, into range of stalking. get 2 messages, maskscent, get one MORE message. server/client lag (happened on two seperate occasions)? walk about 15 meters from masking point. wait.

mob ran to my former position, stood around a bit, and went back to what it was doing.

I circled a bit, dropped maskscent, and picked up more stalker messages. masked again. stood there.

mob ran to my position, stood around for a second, and attacked.

STILL /PEACE'd, no weapon equipped, no damage dealt to the mob, I ran away. the mob dropped aggro (~100m or so?) and went back to the original spawn location.

returned to spawn location, mask was still active, no stalker messages, no damage to previous aggro... at about 30-40 meters it immediately began attacking me.

conclusions:

mobs can aggro through maskscent if they've previously detected/aggro'd you (this seems odd to me, since usually /peace and no damage inflicted will keep re-aggro from happening).

mobs can follow a stalk to aggro through a maskscent.

maskscent will break the trail of a stalker IF you move from the last detected location.

Source References

Source Source in Context