Difference between revisions of "NPC Patrols (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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NPC patrols are groupings of npcs that will path around certain points in cities. Patrols consist of same social groupings npcs that will stick with one another. Patrol points in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along  a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points.
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NPC patrols are groupings of npcs that will path around certain points in cities and certain Points of Interest. Patrols consist of same social groupings npcs that will stick with one another. Patrol points in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along  a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points.
  
 
==Source References==
 
==Source References==

Revision as of 23:21, 20 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

NPC patrols are groupings of npcs that will path around certain points in cities and certain Points of Interest. Patrols consist of same social groupings npcs that will stick with one another. Patrol points in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points.

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