Difference between revisions of "NPC Verbal Communication (Game Mechanics)"
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+ | Awareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of a player, the npc will check the player's faction standing with it and will then issue forth an appropriate response depending on what the player is currently doing or depending on what action the npc has taken as a result of a player presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and players and will issue a response. | ||
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+ | Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only one npc is given an opportunity to make a response at some unknown interval. | ||
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+ | NPC's have three types of response groups to choose from depending on what type of npc has spotted the player. These response choices are: | ||
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+ | * Townsperson | ||
+ | * Military | ||
+ | * Stormtrooper | ||
+ | * Slang | ||
==Source References== | ==Source References== |
Revision as of 20:04, 21 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsAwareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of a player, the npc will check the player's faction standing with it and will then issue forth an appropriate response depending on what the player is currently doing or depending on what action the npc has taken as a result of a player presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and players and will issue a response. Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only one npc is given an opportunity to make a response at some unknown interval. NPC's have three types of response groups to choose from depending on what type of npc has spotted the player. These response choices are:
Source References
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