Difference between revisions of "Mob Spawn (Game Mechanics)"
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+ | == Static Townsperson Spawns == | ||
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+ | Static Townsperson spawns are non attackable npcs that appear at fixed positions in every NPC city. Most of these npcs are basically for decorative purposes to add atmosphere to each town. Each planet has its own unique set of npcs that are spawnable within a town. For example, gungan townsperson npcs only spawn on naboo as are Naboo RSF npcs and so on. Townsperson npcs have fixed spawn points and numbers per spawn. The number of townsperson npcs at a particular point will not change, however the composition changes at every server reboot. Following a server reboot, the type of npc at a particular spawn point will change although the numbers will not. As an example, at a fixed point near theed starport, there are two npcs that spawn at a set location. At every server reboot these npcs are swapped with two different npc types. All static townsperson npcs have names along with an occupation description. Static npc names follow the same guidelines and limitations that normal species and gender restrictions allow for. | ||
==Source References== | ==Source References== |
Revision as of 03:42, 30 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsMob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are three types of spawning scenerios:
Static Townsperson SpawnsStatic Townsperson spawns are non attackable npcs that appear at fixed positions in every NPC city. Most of these npcs are basically for decorative purposes to add atmosphere to each town. Each planet has its own unique set of npcs that are spawnable within a town. For example, gungan townsperson npcs only spawn on naboo as are Naboo RSF npcs and so on. Townsperson npcs have fixed spawn points and numbers per spawn. The number of townsperson npcs at a particular point will not change, however the composition changes at every server reboot. Following a server reboot, the type of npc at a particular spawn point will change although the numbers will not. As an example, at a fixed point near theed starport, there are two npcs that spawn at a set location. At every server reboot these npcs are swapped with two different npc types. All static townsperson npcs have names along with an occupation description. Static npc names follow the same guidelines and limitations that normal species and gender restrictions allow for. Source References
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