Difference between revisions of "Region Lists (Game Mechanics)"
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Regions are areas dividing up each planet. Each planet has a set number of regions, all given various names. Not all parts of a planet belong to a particular region however. There is a great deal of fluidity with the borders of region and non region aligned sections on planet maps. Many region borders follow non linear patterns that can zig zag across the planet map. Spawns within these varying areas of a planet can differ greatly in their mob composition based on what creatures or npcs are added to a table called a Region List. A region list is the lowest level of the spawn generating process and is made up of creature and npc groupings that are allowed to be spawned within the boundaries of that particular area of the planet. Npcs or creatures not on that region's list are excluded from spawning in that area. Region lists can be accompanied with a base chances to spawn a particular creature or npcs and therefore can be used to seed an area of the planetary map with spawner objects. | Regions are areas dividing up each planet. Each planet has a set number of regions, all given various names. Not all parts of a planet belong to a particular region however. There is a great deal of fluidity with the borders of region and non region aligned sections on planet maps. Many region borders follow non linear patterns that can zig zag across the planet map. Spawns within these varying areas of a planet can differ greatly in their mob composition based on what creatures or npcs are added to a table called a Region List. A region list is the lowest level of the spawn generating process and is made up of creature and npc groupings that are allowed to be spawned within the boundaries of that particular area of the planet. Npcs or creatures not on that region's list are excluded from spawning in that area. Region lists can be accompanied with a base chances to spawn a particular creature or npcs and therefore can be used to seed an area of the planetary map with spawner objects. | ||
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+ | Each planet has its own unique region lists available to it: | ||
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+ | Corellia | ||
+ | Dantooine | ||
+ | Dathomir | ||
+ | Endor | ||
+ | Lok | ||
+ | Naboo | ||
+ | Rori | ||
+ | Talus | ||
+ | Tatooine | ||
+ | Yavin IV | ||
==Source References== | ==Source References== |
Revision as of 17:33, 30 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsRegions are areas dividing up each planet. Each planet has a set number of regions, all given various names. Not all parts of a planet belong to a particular region however. There is a great deal of fluidity with the borders of region and non region aligned sections on planet maps. Many region borders follow non linear patterns that can zig zag across the planet map. Spawns within these varying areas of a planet can differ greatly in their mob composition based on what creatures or npcs are added to a table called a Region List. A region list is the lowest level of the spawn generating process and is made up of creature and npc groupings that are allowed to be spawned within the boundaries of that particular area of the planet. Npcs or creatures not on that region's list are excluded from spawning in that area. Region lists can be accompanied with a base chances to spawn a particular creature or npcs and therefore can be used to seed an area of the planetary map with spawner objects. Each planet has its own unique region lists available to it:
Source References
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