Difference between revisions of "Region Lists (Game Mechanics)"

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(Game Mechanics)
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Regions are areas dividing up each planet. Each planet has a set number of regions, all given various names. Not all parts of a planet belong to a particular region however. There is a great deal of fluidity with the borders between region and non region aligned sections on planet maps. Many region borders follow non linear patterns that can zig zag across the planet map. Spawns within these varying areas of a planet can differ greatly in their mob composition based on what creatures or npcs are added to a table called a Region List. A region list is the lowest level of the spawn generating process and is made up of creature and npc groupings that are allowed to be spawned within the boundaries of that particular area of the planet. Npcs or creatures not on that region's list are excluded from spawning in that area. Region lists can be accompanied with a base chances to spawn a particular creature or npcs and therefore can be used to seed an area of the planetary map with spawner objects.
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Regions are areas dividing up each planet. Each planet has a set number of regions, all given various names. Not all parts of a planet belong to a particular region however. There is a great deal of fluidity with the borders between region and non region aligned sections on planet maps. Many region borders follow non linear patterns that can zig zag across the planet map. Spawns within these areas of a planet can differ greatly in their mob composition based on what creatures or npcs are added to a table called a Region List. A region list is the lowest level of the spawn generating process and is made up of creature and npc groupings that are allowed to be spawned within the boundaries of that particular area of the planet. Npcs or creatures not on that region's list are excluded from spawning in that area. Region lists can be accompanied with a base chances to spawn a particular creature or npcs and therefore can be used to seed an area of the planetary map with spawner objects.
  
 
Each planet has its own unique region lists available to it:
 
Each planet has its own unique region lists available to it:

Revision as of 20:23, 30 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Regions are areas dividing up each planet. Each planet has a set number of regions, all given various names. Not all parts of a planet belong to a particular region however. There is a great deal of fluidity with the borders between region and non region aligned sections on planet maps. Many region borders follow non linear patterns that can zig zag across the planet map. Spawns within these areas of a planet can differ greatly in their mob composition based on what creatures or npcs are added to a table called a Region List. A region list is the lowest level of the spawn generating process and is made up of creature and npc groupings that are allowed to be spawned within the boundaries of that particular area of the planet. Npcs or creatures not on that region's list are excluded from spawning in that area. Region lists can be accompanied with a base chances to spawn a particular creature or npcs and therefore can be used to seed an area of the planetary map with spawner objects.

Each planet has its own unique region lists available to it:


Corellia
Dantooine
Dathomir
Endor
Lok
Naboo
Rori
Talus
Tatooine
Yavin IV

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