Difference between revisions of "Missions (Game Mechanics)"
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− | When a player accepts a mission, the mission will appear on their datapad and also their onscreen waypoint monitor window if the mission generates a waypoint. Freshly accepted Hunter and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Mission waypoints are also given out to the group in the form of a Nearest Mission for group where the average closest mission waypoint for the current group is listed when a player takes on a mission. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures. | + | When a player accepts a mission, the mission will appear on their datapad and also their onscreen waypoint monitor window if the mission generates a waypoint. Freshly accepted Hunter and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Mission waypoints are also given out to the group in the form of a Nearest Mission for group where the average closest mission waypoint for the current group is listed when a player takes on a mission. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures or the location for the rendezvous point with an npc. |
Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet. | Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet. |
Revision as of 18:54, 31 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsMissions are the primary means for players to make Credits within the game. Missions come in a variety of forms and sources. Missions can be acquired through using special terminals or on occasion from certain npcs that offer missions. Types of missions include:
Obtaining MissionsThere are two ways of obtaining a mission: Managing MissionsWhen a player accepts a mission, the mission will appear on their datapad and also their onscreen waypoint monitor window if the mission generates a waypoint. Freshly accepted Hunter and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Mission waypoints are also given out to the group in the form of a Nearest Mission for group where the average closest mission waypoint for the current group is listed when a player takes on a mission. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures or the location for the rendezvous point with an npc. Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet. Players may remove missions by selecting on the mission object in the datapad and selecting the Abort Mission radial option or through the details window of the mission by clicking on Details in the radial menu, then Abort Mission. Either option will prompt the player to choose if they wish to remove the mission.
mission_deliver_imperial_easy.stf mission_deliver_imperial_medium.stf mission_deliver_imperial_hard.stf mission_deliver_imperial_easy_non_persistent_from_npc.stf mission_deliver_imperial_hard_non_persistent_from_npc.stf mission_deliver_imperial_medium_non_persistent_from_npc.stf
mission_deliver_neutral_easy.stf mission_deliver_neutral_medium.stf mission_deliver_neutral_hard.stf mission_deliver_neutral_easy_non_persistent_from_npc.stf mission_deliver_neutral_medium_non_persistent_from_npc.stf mission_deliver_neutral_hard_non_persistent_from_npc.stf
mission_destroy_imperial_military_easy.stf mission_destroy_imperial_military_medium.stf mission_destroy_imperial_military_hard.stf
mission_destroy_imperial_non_military_easy.stf mission_destroy_imperial_non_military_medium.stf mission_destroy_imperial_non_military_hard.stf
mission_destroy_neutral_easy_creature_non_persistent_from_npc.stf mission_destroy_neutral_medium_creature_non_persistent_from_npc.stf mission_destroy_neutral_hard_creature_non_persistent_from_npc.stf
mission_destroy_neutral_easy_npc_non_persistent_from_npc.stf mission_destroy_neutral_medium_npc_non_persistent_from_npc.stf mission_destroy_neutral_hard_npc_non_persistent_from_npc.stf
mission_destroy_rebel_military_easy.stf mission_destroy_rebel_military_medium.stf mission_destroy_rebel_military_hard.stf mission_destroy_rebel_military_easy_non_persistent_from_npc.stf mission_destroy_rebel_military_medium_non_persistent_from_npc.stf mission_destroy_rebel_military_hard_non_persistent_from_npc.stf
mission_destroy_rebel_non_military_easy_non_persistent_from_npc.stf mission_destroy_rebel_non_military_medium_non_persistent_from_npc.stf mission_destroy_rebel_non_military_hard_non_persistent_from_npc.stf
mission_npc_hunting_neutral_easy.stf mission_npc_hunting_neutral_medium.stf mission_npc_hunting_neutral_hard.stf
mission/survey/survey_resource_names.stf Source References
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