Difference between revisions of "Crafting Missions (Game Mechanics)"
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'''Start''' | '''Start''' | ||
− | This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners selected from the commoner node points within the town that the mission terminal belongs to. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on): | + | This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on): |
* mos entha | * mos entha | ||
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− | '''Destination | + | '''Destination''' |
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+ | This is the coordinate of the npc that the player is to take the completed Item to in order to receive credit for the mission. Destination locations for crafting missions are always in a different city than where the start location originates. Destination targets are always commoners randomly selected from the commoner node points within a town. | ||
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+ | '''Creator''' | ||
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+ | The creator of the mission is always the name of the destination location npc. | ||
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+ | '''Reward''' | ||
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+ | This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player turns in the item to the destination npc by dragging and dropping the item on top of it. | ||
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+ | '''Difficulty''' | ||
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+ | Crafting missions are always difficulty 1. | ||
== Crafting Mission STF Analysis == | == Crafting Mission STF Analysis == |
Revision as of 22:37, 1 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsCrafting missions are missions that require a player to pick up components and a schematic from an npc, craft the requested item and turn that item into another npc to complete the mission. Crafting missions may be picked up from the Crafting tab on artisan mission terminals or from mission giving npcs.
Analysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a crafting mission details are:
The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been crafted. Note: The source of the item doesnt matter. A player can craft an item from a previous mission, abort the mission and keep the item and turn the item in for credit on a new mission.
Start This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
This is the coordinate of the npc that the player is to take the completed Item to in order to receive credit for the mission. Destination locations for crafting missions are always in a different city than where the start location originates. Destination targets are always commoners randomly selected from the commoner node points within a town.
The creator of the mission is always the name of the destination location npc.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player turns in the item to the destination npc by dragging and dropping the item on top of it.
Crafting missions are always difficulty 1. Crafting Mission STF AnalysisStep by Step Progression of a Crafting Mission
Source References
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