Difference between revisions of "Wild NPC Mission Givers (Game Mechanics)"
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* /mission/mission_generic.stf | * /mission/mission_generic.stf | ||
− | To obtain a mission from a town mission giving npc, the player needs to go through a series of dialogue interactions. | + | To obtain a mission from a town mission giving npc, the player needs to go through a series of dialogue interactions. Upon interacting with the npc, the player will receive one of 3 randomly selected greetings by the npc: |
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+ | Example: | ||
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+ | From thug.stf | ||
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+ | thug_npc_greet_1 | ||
+ | thug_npc_greet_2 | ||
+ | thug_npc_greet_3 | ||
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+ | The player is then offered a series of dialogue choices; one set leading down casual conversation paths and the other set leads to requesting work (mission). If the player chooses the mission path then they are offered a choice to accept or reject the offer. If the player chooses to proceed the mission then the npc issues the mission description as part of its dialogue and the player may accept or reject the mission. Following agreeing to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. | ||
== Wild NPC Mission Types == | == Wild NPC Mission Types == |
Revision as of 16:34, 6 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Wild Npc MissionsWild spawn npcs have a mixture of neutral and faction aligned missions based on the type of npc that spawns. As an example, wild imperial spawns use imperial themed npc missions and rebels use rebel themed npc missions. Non Galactic Civil War faction aligned npcs use neutral themed missions. Not all wild npcs spawn as being conversable with in order to offer missions however.
Obtaining Wild NPC MissionsDialogue for Wild npc interactions are taken from the following files:
To obtain a mission from a town mission giving npc, the player needs to go through a series of dialogue interactions. Upon interacting with the npc, the player will receive one of 3 randomly selected greetings by the npc: Example: From thug.stf thug_npc_greet_1 thug_npc_greet_2 thug_npc_greet_3 The player is then offered a series of dialogue choices; one set leading down casual conversation paths and the other set leads to requesting work (mission). If the player chooses the mission path then they are offered a choice to accept or reject the offer. If the player chooses to proceed the mission then the npc issues the mission description as part of its dialogue and the player may accept or reject the mission. Following agreeing to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. Wild NPC Mission TypesWild NPC mission type sources are broken into two types:
Musician Missions
Hunter Missions
Survey Missions
Delivery Missions
Destroy Missions (mission given is dependant on whether the player is already in the faction or still neutral)
Crafting Missions
Musician Missions
Recon Missions
Survey Missions
Source References
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