Difference between revisions of "Delivery Missions (Game Mechanics)"
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− | Delivery mission targets are npcs that are selected to be part of the delivery missions either as the initial quest starter or as the delivery target. All delivery missions utilize "commoner" spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Commoner npcs follow the same ruleset as filler npcs except that only commoner style npcs are selected for spawning. | + | Delivery mission targets are npcs that are selected to be part of the delivery missions either as the initial quest starter or as the delivery target. All delivery missions utilize [[Commoner NPC Loactions (Game Mechanics)|"commoner"]] spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Commoner npcs follow the same ruleset as filler npcs except that only commoner style npcs are selected for spawning. |
For more information about npc spawning behavior see: [[Decorative NPCS (Game Mechanics)|Decorative NPCS]] | For more information about npc spawning behavior see: [[Decorative NPCS (Game Mechanics)|Decorative NPCS]] | ||
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+ | For a listing of commoner spawn see: [[Commoner NPC Loactions (Game Mechanics)|Commoner NPC Locations]] | ||
==Source References== | ==Source References== |
Revision as of 12:09, 7 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDelivery mission targets are npcs that are selected to be part of the delivery missions either as the initial quest starter or as the delivery target. All delivery missions utilize "commoner" spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Commoner npcs follow the same ruleset as filler npcs except that only commoner style npcs are selected for spawning.
For more information about npc spawning behavior see: Decorative NPCS
For a listing of commoner spawn see: Commoner NPC Locations Source References
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