Difference between revisions of "Delivery Missions (Game Mechanics)"

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(Analysis of Mission Datapad Details)
(Analysis of Mission Details)
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'''Item'''
 
'''Item'''
  
The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been crafted. The item that is requested to be made is randomized for each mission.
 
  
Note: The source of the item doesnt matter. A player can craft an item from a previous mission, abort the mission and keep the item and turn the item in for credit on a new mission.
+
Note: This  no longer has a function. Delivery missions at one point were intended to deliver a physical item between the pick up npc and the destination point however this was scrapped some time after launch. A number of mission files still contain the old information for these mission types however.
 +
 
 +
Presumably the way this worked was that The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been picked up.
 +
 
  
  
Line 175: Line 177:
 
'''Start'''
 
'''Start'''
  
This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a starting point within the selected town. Starting locations are always begun on the same planet as the mission giver. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
+
This is the coordinate of the starting npc that will update the player's waypoint coordinates to the destination point. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a starting point within the selected town. Starting locations are always begun on the same planet as the mission giver. If a player acquires a delivery mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
  
 
* mos entha
 
* mos entha
Line 184: Line 186:
 
* coronet
 
* coronet
 
* nym's outpost
 
* nym's outpost
 
 
 
Players receive one of 5 schematics when they interact with the starting npc:
 
 
* [[Attunement Grid (Schematic)|Attunement Grid]]
 
* [[Current Alternator (Schematic)|Current Alternator]]
 
* [[Feedback Controller (Schematic)|Feedback Controller]]
 
* [[Output Governor (Schematic)|Output Governor]]
 
* [[Output Regulator (Schematic)|Output Regulator]]
 
 
Note: Players keep the item's schematic so long as they still have the mission. If the player completes the mission or it is aborted, then the schematic is removed from the player's datapad.
 
  
  
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'''Destination'''
 
'''Destination'''
  
This is the coordinate of the npc that the player is to take the completed Item to in order to receive credit for the mission. Destination locations for crafting missions are always in a different city than where the start location originates and are always on the planet where the mission giver is. Destination targets are always commoners randomly selected from the commoner node points within a town. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a destination point within the selected town.
+
This is the coordinate of the npc that the player is to go to in order to receive credit for the mission. Destination locations for delivery missions are randomly selected between towns to select npc nodes to choose from. Destinations can be any planet and town that has commoner npc nodes. Destination targets are always commoners randomly selected from the commoner node points within a town. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a destination point within the selected town.
  
  
 
'''Creator'''
 
'''Creator'''
  
The creator of the mission is always the name of the destination location npc.
+
The creator of the mission is always the name of the starting location npc or mission giving npc.
  
  
 
'''Reward'''
 
'''Reward'''
  
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player turns in the item to the destination npc by dragging and dropping the item on top of it. Mission payout reward formula is currently unknown.
+
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player interacts with the destination npc by using the converse radial options. Mission payout reward formula is currently unknown.
  
  
 
'''Difficulty'''
 
'''Difficulty'''
  
Crafting missions are always difficulty 1.
+
Note: Difficulty rating on missions seems to be random between 1-3 for some reason without any discernable causes. I believe we should stream line this to reflect how the mission mechanics work.
 +
 
 +
A proposal is this:
 +
 
 +
Mission difficulty ratings rank from 1-3 where mission ranking 1 refers to same city missions, mission ranking 2 refers to locations on the same planet but different city, and rank 3 missions refer to off world missions.
  
 
<br><br>
 
<br><br>

Revision as of 16:54, 8 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Delivery missions are missions that the player can take that require them to retrieve a message from the mission giver and then deliver that to another npc. Delivery missions work in two parts:

  • Acquiring the message
  • Delivering the message

When the player picks up the mission from the terminal they are given a waypoint to the mission giver's cordinates. The player then goes to this npc, uses the converse radial menu with it and then the npc will update the player's waypoint to the delivery point location. Both the mission giver and the delivery target are considered delivery mission targets.

Delivery mission targets are npcs that are selected to be part of the delivery missions either as the initial quest starter or as the delivery target. All delivery missions utilize "commoner" spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Delivery mission points always begin in the city that the player picks up the mission from unless that player is using a player city mission terminal.

If a player acquires a crafting mission within a player city then the start location will use commoner npc spawn nodes in one of the following fixed locations (depending on which planet the player is on):

  • mos entha
  • keren
  • mining outpost - dantooine
  • dearic
  • restuss
  • coronet
  • nym's outpost


Commoner npcs follow the same ruleset as filler npcs except that only commoner style npcs are selected for spawning.


For more information about npc spawning behavior see: Decorative NPCS


For a listing of commoner spawn see: Commoner NPC Locations


Once the delivery point has been reached then the player uses the converse radial option again and the mission will be flagged as completed and the player rewarded.


Note: Players who interact with commoner npcs without a mission or without a mission that links to that particular npc will receive a randomly selected statement from the npc informing them that they have no business with the player.



Delivery Mission STFs

The following is a list of stfs that contain mission terminal delivery mission data:

Imperial Faction Terminals:


  • mission_deliver_imperial_easy.stf
  • mission_deliver_imperial_medium.stf
  • mission_deliver_imperial_hard.stf

Imperial Faction Mission Giving NPCs


  • mission_deliver_imperial_easy_non_persistent_from_npc.stf
  • mission_deliver_imperial_hard_non_persistent_from_npc.stf
  • mission_deliver_imperial_medium_non_persistent_from_npc.stf

Rebel Faction Terminals:


  • mission_deliver_rebel_easy.stf
  • mission_deliver_rebel_medium.stf
  • mission_deliver_rebel_hard.stf


Rebel Faction Mission Giving NPCs


  • mission_deliver_rebel_easy_non_persistent_from_npc.stf
  • mission_deliver_rebel_medium_non_persistent_from_npc.stf
  • mission_deliver_rebel_hard_non_persistent_from_npc.stf


Mission Terminals & Non GCW Mission Giving NPCs:


  • mission_deliver_neutral_easy.stf
  • mission_deliver_neutral_medium.stf
  • mission_deliver_neutral_hard.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a crafting mission details are:

  • Item
  • Start
  • Destination
  • Creator
  • Reward
  • Difficulty


Item


Note: This no longer has a function. Delivery missions at one point were intended to deliver a physical item between the pick up npc and the destination point however this was scrapped some time after launch. A number of mission files still contain the old information for these mission types however.

Presumably the way this worked was that The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been picked up.




Start

This is the coordinate of the starting npc that will update the player's waypoint coordinates to the destination point. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a starting point within the selected town. Starting locations are always begun on the same planet as the mission giver. If a player acquires a delivery mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):

  • mos entha
  • keren
  • mining outpost - dantooine
  • dearic
  • restuss
  • coronet
  • nym's outpost




Destination

This is the coordinate of the npc that the player is to go to in order to receive credit for the mission. Destination locations for delivery missions are randomly selected between towns to select npc nodes to choose from. Destinations can be any planet and town that has commoner npc nodes. Destination targets are always commoners randomly selected from the commoner node points within a town. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a destination point within the selected town.


Creator

The creator of the mission is always the name of the starting location npc or mission giving npc.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player interacts with the destination npc by using the converse radial options. Mission payout reward formula is currently unknown.


Difficulty

Note: Difficulty rating on missions seems to be random between 1-3 for some reason without any discernable causes. I believe we should stream line this to reflect how the mission mechanics work.

A proposal is this:

Mission difficulty ratings rank from 1-3 where mission ranking 1 refers to same city missions, mission ranking 2 refers to locations on the same planet but different city, and rank 3 missions refer to off world missions.



Crafting Mission STF Analysis

The following is an example taken from the mission_npc_crafting_neutral_easy file for crafting missions. An overview for how to properly read and interpret the stf file will be included further below.


m10d One of my clients is headed for Iskallon and wants to commission a custom sonic weapon. This rifle will need a specialized amplification chamber. I've got the specs for it right here, but I don't have the time to assemble all the parts. If you think you can lend a hand, I'd reward your service. Pick up the components from my supplier.

m10p Iskallon is a water world, I believe. Makes sense. These sonic weapons are much more effective underwater. Here are the parts. When you're finished assembling the part deliver it to the customer. Good luck with it.

m10r Excellent work, citizen. I think this will aid my mission rather well. Tell the engineer I'll deliver a status report when I get back.

m10s Sounds like you did a fine job. I've deposited your fee, and I think you'll find it quite generous. I hope you look me up in the future if you need work.

m10t Sonic Weapons Are Loud



Notes:

m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10p - This is the response given by the npc that the player picks up the components and schematics from. This is issued once the player has successfully conversed and interacted with it.

m10r - This is the response given by the npc that the player delivers the finished requested item to. This is issued once the player has dropped the item onto the npc.

m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.

m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.



Step by Step Progression of a Crafting Mission

Source References

Source Source in Context