Difference between revisions of "Recon Missions (Game Mechanics)"
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− | When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location. When the mission is accepted, a spawner object is placed into the world and it's position is updated. See [[Missions (Game Mechanics)|Managing Missions]] for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range (See [[Spawner Objects (Game Mechanics)|Spawner Objects]] for information about spawn handling). | + | When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location. |
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+ | When the mission is accepted, a spawner object is placed into the world and it's position is updated. See [[Missions (Game Mechanics)|Managing Missions]] for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See [[Spawner Objects (Game Mechanics)|Spawner Objects]] for information about spawn handling). | ||
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+ | The mobs spawned at the location depend on what type of mission that has been selected. Recon missions are broken down into the following themes: | ||
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+ | * Gangster | ||
+ | * Smuggler | ||
+ | * Pirate | ||
+ | * Rebel | ||
+ | * Imperial | ||
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Revision as of 17:44, 8 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsRecon missions are missions that the player can take that require them to visit a particular destination in order to be rewarded. Recon missions may be picked up from the Recon tab on Explorer Mission Terminals or obtained from mission giving npcs. Recon missions have two stages:
The mobs spawned at the location depend on what type of mission that has been selected. Recon missions are broken down into the following themes:
Delivery Mission STFsThe following is a list of stfs that contain mission terminal delivery mission data: Imperial Faction Terminals:
Imperial Faction Mission Giving NPCs
Rebel Faction Terminals:
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a crafting mission details are:
Presumably the way this worked was that The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been picked up.
This is the coordinate of the starting npc that will update the player's waypoint coordinates to the destination point. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a starting point within the selected town. Starting locations are always begun on the same planet as the mission giver. If a player acquires a delivery mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
This is the coordinate of the npc that the player is to go to in order to receive credit for the mission. Destination locations for delivery missions are randomly selected between towns to select npc nodes to choose from. Destinations can be any planet and town that has commoner npc nodes. Destination targets are always commoners randomly selected from the commoner node points within a town. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a destination point within the selected town.
The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player interacts with the destination npc by using the converse radial options. Mission payout reward formula is currently unknown.
Note: Difficulty rating on missions seems to be random between 1-3 for some reason without any discernable causes. I believe we should stream line this to reflect how the mission mechanics work. A proposal is this: Mission difficulty ratings rank from 1-3 where mission ranking 1 refers to same city missions, mission ranking 2 refers to locations on the same planet but different city, and rank 3 missions refer to off world missions.
Delivery Mission STF AnalysisThe following is an example taken from the mission_deliver_neutral_easy.stf file for delivery missions. An overview for how to properly read and interpret the stf file will be included further below.
My new solo recording of kloo-horn pieces, including an all-new rendition of the classic "Soaring Banthas at Sunset," is finished. But I need someone to hand-deliver it to my sound engineer. I don't trust HoloNet compression routines, you know, they're lossy algorithms that ruin the tone. I'm kind of distracted by a personal crisis, so I really need these tracks taken quick. Be a friend, huh? You'll love the guys at the mastering joint, they're smooth. m10f - mission\mission_datadisk.iff m10l - Datadisc m10o m10p - If you lose this disc, mister "artiste" is going to have a fit. I don't know why he doesn't just transmit the stupid thing. Like compression would make his stupid bleatings sound worse! m10r - Hey, thanks. That is a good thing, delivering these gonzo sounds. A good thing. -- Uh, sorry, was I saying something? Never mind. Take care, okay? I'll go check out the vibes on this. Thanks. m10s - Thanks, buddy. This recording is going to blow your mind, it's the best kloo-horn material ever, I swear. My girlfriend says I'm a genius, and she used to write for the music rags, so she should know. m10t - Solo Kloo-Horn Recording!
Notes:
m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
m10l This is the name that was to be assigned to the object to be delivered. m10o This is the mission creator's name. The mission creator name is randomly created. m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it. m10r - This is the response given by the npc that the player reaches the deliery point and interacts with the npc. m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
Step by Step Progression of a Delivery Mission
Source References
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